Enhancement: let $hsv in pbr shader use alpha of $basetexture as mask #1222
Labels
Type: Enhancement
This is something that improves upon an already existing thing.
What: Graphics
Graphics-related stuff
Which component should be improved?
Render
Describe your suggestion
let $hsv in pbr shader use alpha of $basetexture as mask, the darker the alpha the less influence $hsv has on $basetexture
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