My name is Johannes Ebner (he/him), and I go by the alias Structed
on the interwebz.
I am a freelance "Gaming Solution Architect" and foudner of Structed.me. That means, I work with 🎮game studios and help them build online sevices/backends on a technical & economic level and help them to improve their production processes.
📽️ I helped Valheim move from Steamworks P2P to PlayFab Party networking for Cross-Play! Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services
I am not only an avid gamer myself, but have spent a number of years actually building games! :-)
- godot-playfab A PlayFab SDK/integration for the Godot Engine! (now used by BpopinBits' Dome Keeper!)
- PlayFabLevelLeaderboards, a reference implementation for level-based leaderboards using PlayFab & Redis (on Azure).
- The "PlayFabMatchHistoryExtension", which I started building with @Annonator during Microsoft Hackweek in October 2021.
- Twitter: @structed
- LinkedIn: linkedin.com/in/johannesebner
- Blog: blog.structed.me