This is the preferred way of using
godot-playfab
!
Use the global PlayFabManager.client
to call any PlayFab API.
Please have a look at the example Scenes on how it is being used.
In any scene you want to use godot-playfab
, just place a PlayFabClient
node into your scene.
You can use an arbitrary number of PlayFabClient
nodes. Each will get their configuration values from PlayFabClientConfig
in the PlayFabManager
singleton, which you should have already set up (see Initial Setup)
See Events
Back: Initial Setup | Next: Basic Requests