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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[WAT]
Test_Directory="res://addons/godot-playfab/test/unit/"
Results_Directory="res://addons/godot-playfab/test/"
Test_Metadata_Directory="res://addons/godot-playfab/test/"
Tags=PackedStringArray()
Cache_Tests=false
Window_Size=Vector2(1280, 720)
Minimize_Window_When_Running_Tests=false
Port=6008
Display=8
[application]
config/name="godot-playfab"
run/main_scene="res://Scenes/Main.tscn"
config/features=PackedStringArray("4.2")
boot_splash/image="res://raw_assets/SplashScreen.png"
config/icon="res://addons/godot-playfab/icon.png"
[autoload]
SceneManager="*res://Scripts/SceneManager.gd"
PlayFabManager="*res://addons/godot-playfab/PlayFabManager.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-playfab/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
[filesystem]
import/blender/enabled=false
[gdunit4]
ui/toolbar/run_overall=true
[global]
reload=false
[gui]
theme/custom="res://Assets/playfab_theme.tres"
[physics]
common/enable_pause_aware_picking=true
[playfab]
title_id="544D3"
[rendering]
environment/default_environment="res://default_env.tres"