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November 12, 2024 04:58 37s
feat: Add generic overloads for PrefabUtils methods (#561)
Build #114: Commit e0b3d66 pushed by LeeTwentyThree
November 12, 2024 04:57 38s master
November 12, 2024 04:57 38s
fix: Reversible craft tree nodes (#562)
Build #113: Commit dd547c7 pushed by Metious
November 10, 2024 07:05 37s master
November 10, 2024 07:05 37s
fix: Duplicated nodes each time a craft tree is accessed (#559)
Build #112: Commit 68109eb pushed by Metious
October 19, 2024 16:59 37s master
October 19, 2024 16:59 37s
feat: Thunderkit Utilities (#558)
Build #111: Commit 288e473 pushed by Metious
September 18, 2024 23:12 38s master
September 18, 2024 23:12 38s
September 13, 2024 16:19 37s
feat: Custom FMOD support for PlayableDirector (#554)
Build #109: Commit 5a7fa36 pushed by Metious
September 13, 2024 16:18 34s master
September 13, 2024 16:18 34s
chore: Specified game process (#553)
Build #108: Commit a404202 pushed by Metious
September 13, 2024 16:17 31s master
September 13, 2024 16:17 31s
chore: Added BZ FMOD events
Build #107: Commit fc75154 pushed by Metious
July 21, 2024 15:11 30s master
July 21, 2024 15:11 30s
docs: Fixed difference highlight not working (#552)
Build #106: Commit ecf439d pushed by Metious
June 25, 2024 05:00 37s master
June 25, 2024 05:00 37s
Increase version to pre.32
Build #105: Commit 8765047 pushed by LeeTwentyThree
June 9, 2024 02:19 37s master
June 9, 2024 02:19 37s
fix: Tab node display names are incorrect (#550)
Build #103: Commit 39b5499 pushed by Metious
June 6, 2024 14:17 1m 0s master
June 6, 2024 14:17 1m 0s
Fix documentation inconsistency
Build #102: Commit 4260536 pushed by LeeTwentyThree
May 18, 2024 15:34 40s master
May 18, 2024 15:34 40s
chore: Increase version to 1.0.0-pre.31
Build #101: Commit 69bff05 pushed by LeeTwentyThree
May 8, 2024 02:18 36s master
May 8, 2024 02:18 36s
chore: version bump
Build #99: Commit a36127f pushed by Metious
May 6, 2024 00:53 37s master
May 6, 2024 00:53 37s
fix: RegisterOnFinishLoading not working BZ (#547)
Build #98: Commit c068b7f pushed by Metious
May 6, 2024 00:44 31s master
May 6, 2024 00:44 31s
feat: Ban custom prefabs from getting cached (#545)
Build #97: Commit 1711ac2 pushed by Metious
May 6, 2024 00:43 39s master
May 6, 2024 00:43 39s
fix: infinite loop from parse metadata call (#546)
Build #96: Commit 0167861 pushed by Metious
April 30, 2024 12:34 39s master
April 30, 2024 12:34 39s
fix: Prefab cache now resets (#544)
Build #95: Commit 9464432 pushed by LeeTwentyThree
April 25, 2024 02:31 38s master
April 25, 2024 02:31 38s
Add entity distribution data for both games
Build #94: Commit 8a37c29 pushed by LeeTwentyThree
April 23, 2024 18:53 41s master
April 23, 2024 18:53 41s
Add BZ bus paths AGAIN (thanks to Metious)
Build #93: Commit c9fc3b2 pushed by LeeTwentyThree
April 21, 2024 02:27 35s master
April 21, 2024 02:27 35s
Localization fixes for tab nodes and metadata
Build #92: Commit 03d7ad0 pushed by LeeTwentyThree
April 17, 2024 14:00 42s master
April 17, 2024 14:00 42s
Instantiate our prefab templates as deactivated (#542)
Build #91: Commit 307e6e6 pushed by LeeTwentyThree
April 17, 2024 13:59 44s master
April 17, 2024 13:59 44s