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[BZ ONLY] Added a better support for Hoverbike modules #429
Merged
LeeTwentyThree
merged 13 commits into
SubnauticaModding:master
from
VELD-Dev:pr391-quickslotcomponents
Jul 4, 2023
Merged
[BZ ONLY] Added a better support for Hoverbike modules #429
LeeTwentyThree
merged 13 commits into
SubnauticaModding:master
from
VELD-Dev:pr391-quickslotcomponents
Jul 4, 2023
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Complement of PR SubnauticaModding#391.
… was gonna work so well.
Added a notice in VehicleUpgradesPatcher for modders who would like to edit.
…ev/Nautilus into pr391-quickslotcomponents
LeeTwentyThree
requested changes
Jul 3, 2023
fixed the is statements.
VELD-Dev
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to VELD-Dev/Nautilus
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this pull request
Jul 4, 2023
LeeTwentyThree
added a commit
that referenced
this pull request
Jul 4, 2023
* started working on a fix. * Fixed the custom sounds handler. A gigantic thanks to @Metious for researching the issues and the errors because I was too dumb and unexperienced with FMOD to do that, really ! Co-Authored-By: Metious <[email protected]> * Added a new input in RegisterCustomSound, you can now give a MODE input in case you don't want to deal with AudioUtils.CreateSound(sound, MODE). Added constant optimal Sound Modes to AudioUtils. Based on what ROTA researches gave. * safety removed, it will be patched with the fix in #429 * removed some debug logs * Change MODE names to be more consistent * Use stream mode by default for PDA voices * Reference AudioUtils modes in XML docs --------- Co-authored-by: Metious <[email protected]> Co-authored-by: LeeTwentyThree <[email protected]>
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