A lightweight library for parsing the VGM format.
- Very tiny: less than 300 lines of code
- Standard C99 with no platform-specific dependency
- Supports all VGM features: metadata (GD3), data block, etc.
- Robust architecture using callbacks
- No dynamic memory allocation required
- Very low memory footprint (~128 bytes on stack)
The TinyVGM.h
file is well documented using Doxygen format.
Start by creating a TinyVGMContext
. Fill the callbacks and user pointer. The command
, read
and seek
callbacks is mandatory. Unused callbacks should be filled by NULLs. Then you can use the tinyvgm_parse_*
functions.
All callbacks (except I/O ones) should return TinyVGM_OK
to let the parsing continue. Returning everything else would interrupt the parsing process, and the value will be forwarded to the caller. This can be used to implement pausing and looping.
The read
callback should return the number of bytes actually read. 0 for EOF, and negative values for error.
The seek
callback should return 0 for success, and negative values for error.
See example.c
for a complete example.
This project uses the AGPLv3 license.
If you use this library in your own non-commercial projects, usually you don't need to release your code. See this FAQ.
If you see a possible license violation, don't hesitate to tell us.
"Fair use" is only valid in some countries, such as the United States.
This program is protected by copyright law and international treaties.
Unauthorized reproduction or distribution of this program (e.g. violating the GPL license), or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under law.