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Add scripting function for turning player invincible (without star) #2902

Add scripting function for turning player invincible (without star)

Add scripting function for turning player invincible (without star) #2902

Workflow file for this run

# SuperTux
# Copyright (C) 2020-2021 Jacob Burroughs <[email protected]>
# 2020-2022 A. Semphris <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
name: Windows
on:
workflow_dispatch:
push:
branches:
- master
tags:
- '*'
pull_request: {}
jobs:
windows:
strategy:
fail-fast: false
matrix:
arch: [x64, x86]
build_type: [Debug, Release]
glbinding: [OFF] # [ON, OFF] # FIXME: Fix Windows glbinding builds
include:
- build_type: Release
arch: x64
glbinding: OFF
release: ON
- build_type: Release
arch: x86
glbinding: OFF
release: ON
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
# Fetch the whole tree so git describe works
fetch-depth: 0
submodules: recursive
- name: Use cached dependencies
id: cache-dependencies
uses: actions/cache@v3
with:
path: C:/vcpkg/installed
key: ${{ runner.os }}-${{ matrix.arch }}-dependencies-${{ hashFiles('.github/workflows/windows.yml') }}
- name: Install dependencies
if: steps.cache-dependencies.outputs.cache-hit != 'true'
env:
ARCH: ${{ matrix.arch }}
run: |
vcpkg integrate install
vcpkg install gtest:$Env:ARCH-windows
vcpkg install curl:$Env:ARCH-windows
vcpkg install --recurse freetype:$Env:ARCH-windows
vcpkg install glew:$Env:ARCH-windows
vcpkg install glbinding:$Env:ARCH-windows
vcpkg install libogg:$Env:ARCH-windows
vcpkg install libraqm:$Env:ARCH-windows
vcpkg install libvorbis:$Env:ARCH-windows
vcpkg install openal-soft:$Env:ARCH-windows
vcpkg install sdl2:$Env:ARCH-windows
vcpkg install sdl2-image[libjpeg-turbo]:$Env:ARCH-windows
vcpkg install glm:$Env:ARCH-windows
vcpkg install zlib:$Env:ARCH-windows
- name: Configure bulid
env:
ARCH: ${{ matrix.arch }}
BUILD_TYPE: ${{ matrix.build_type }}
GLBINDING: ${{ matrix.glbinding }}
run: |
cmake --version
mkdir build
cd build
cmake .. -G "Visual Studio 17 2022" -A $Env:ARCH.replace("x86", "Win32") "-DGLBINDING_ENABLED=$Env:GLBINDING" -DENABLE_DISCORD=ON -DVCPKG_BUILD=ON -DCMAKE_TOOLCHAIN_FILE=c:/vcpkg/scripts/buildsystems/vcpkg.cmake -DHAVE_SDL=true -DPACKAGE_VCREDIST=true "-DCMAKE_BUILD_TYPE=$Env:BUILD_TYPE" -DBUILD_TESTS=ON
- name: Build and install
working-directory: build
env:
BUILD_TYPE: ${{ matrix.build_type }}
run: |
cmake --build . --config $Env:BUILD_TYPE
- name: Run Tests
working-directory: build
env:
BUILD_TYPE: ${{ matrix.build_type }}
run: |
"./$Env:BUILD_TYPE/run_tests.exe"
- name: Package MSI Installer
shell: pwsh
working-directory: build
env:
BUILD_TYPE: ${{ matrix.build_type }}
run: |
cpack -C $Env:BUILD_TYPE
if ($LASTEXITCODE -ne 0)
{
$code = $LASTEXITCODE
type ./_CPack_Packages/win64/WIX/wix.log
exit $code
}
else
{
mkdir upload
mv *.msi upload/
}
- name: Upload MSI Installer
uses: actions/upload-artifact@v4
with:
name: "windows-${{ matrix.arch }}-${{ matrix.build_type }}${{ matrix.glbinding == 'ON' && '-glbinding' || '' }}-installer"
path: build/upload/*.msi
if-no-files-found: ignore
- name: Package Portable Archive
working-directory: build
env:
BUILD_TYPE: ${{ matrix.build_type }}
run: |
mkdir -Force SuperTux-${{ github.sha }}-portable
cmake --install . --config $Env:BUILD_TYPE --prefix .\SuperTux-${{ github.sha }}-portable
# Because github puts assets in zips, if you upload a zip,
# it will upload another zip. I have disabled this code because
# of that, but in case you wanted to know how to generate a portable release,
# here it is.
<#
cpack -C $Env:BUILD_TYPE -G ZIP
mv *.zip SuperTux-${{ github.sha }}-portable/
#>
- name: Upload Portable Package
uses: actions/upload-artifact@v4
with:
name: "windows-${{ matrix.arch }}-${{ matrix.build_type }}${{ matrix.glbinding == 'ON' && '-glbinding' || '' }}-portable"
path: build/SuperTux-${{ github.sha }}-portable
if-no-files-found: ignore
- uses: anshulrgoyal/upload-s3-action@master
if: matrix.release && env.CI_KEY != null
env:
CI_KEY: ${{ secrets.CI_DOWNLOAD_ACCESS_KEY_ID }}
with:
aws_bucket: supertux-ci-downloads
aws_key_id: ${{ secrets.CI_DOWNLOAD_ACCESS_KEY_ID }}
aws_secret_access_key: ${{ secrets.CI_DOWNLOAD_SECRET_ACCESS_KEY }}
source_dir: 'build/upload'
destination_dir: "${{ github.sha }}/gh-actions/windows-${{ matrix.arch }}/${{ github.run_id }}"
- name: Post uploaded file
shell: bash
if: matrix.release && env.DOWNLOAD_APIKEY != null
working-directory: build
run: ../.ci_scripts/deploy.sh
env:
PREFIX: "${{ github.sha }}/gh-actions/windows-${{ matrix.arch }}/${{ github.run_id }}"
DOWNLOAD_APIKEY: ${{ secrets.DOWNLOAD_APIKEY }}
BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
IS_WINDOWS: true
- name: Create Release
if: startsWith(github.ref, 'refs/tags/') && matrix.release && github.repository_owner == 'supertux'
uses: softprops/action-gh-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
files: 'build/upload/SuperTux-*.msi'
draft: true