Add scripting function for turning player invincible (without star) #2902
Workflow file for this run
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# SuperTux | |
# Copyright (C) 2020-2021 Jacob Burroughs <[email protected]> | |
# 2020-2022 A. Semphris <[email protected]> | |
# | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation, either version 3 of the License, or | |
# (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program. If not, see <https://www.gnu.org/licenses/>. | |
name: Windows | |
on: | |
workflow_dispatch: | |
push: | |
branches: | |
- master | |
tags: | |
- '*' | |
pull_request: {} | |
jobs: | |
windows: | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x64, x86] | |
build_type: [Debug, Release] | |
glbinding: [OFF] # [ON, OFF] # FIXME: Fix Windows glbinding builds | |
include: | |
- build_type: Release | |
arch: x64 | |
glbinding: OFF | |
release: ON | |
- build_type: Release | |
arch: x86 | |
glbinding: OFF | |
release: ON | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
# Fetch the whole tree so git describe works | |
fetch-depth: 0 | |
submodules: recursive | |
- name: Use cached dependencies | |
id: cache-dependencies | |
uses: actions/cache@v3 | |
with: | |
path: C:/vcpkg/installed | |
key: ${{ runner.os }}-${{ matrix.arch }}-dependencies-${{ hashFiles('.github/workflows/windows.yml') }} | |
- name: Install dependencies | |
if: steps.cache-dependencies.outputs.cache-hit != 'true' | |
env: | |
ARCH: ${{ matrix.arch }} | |
run: | | |
vcpkg integrate install | |
vcpkg install gtest:$Env:ARCH-windows | |
vcpkg install curl:$Env:ARCH-windows | |
vcpkg install --recurse freetype:$Env:ARCH-windows | |
vcpkg install glew:$Env:ARCH-windows | |
vcpkg install glbinding:$Env:ARCH-windows | |
vcpkg install libogg:$Env:ARCH-windows | |
vcpkg install libraqm:$Env:ARCH-windows | |
vcpkg install libvorbis:$Env:ARCH-windows | |
vcpkg install openal-soft:$Env:ARCH-windows | |
vcpkg install sdl2:$Env:ARCH-windows | |
vcpkg install sdl2-image[libjpeg-turbo]:$Env:ARCH-windows | |
vcpkg install glm:$Env:ARCH-windows | |
vcpkg install zlib:$Env:ARCH-windows | |
- name: Configure bulid | |
env: | |
ARCH: ${{ matrix.arch }} | |
BUILD_TYPE: ${{ matrix.build_type }} | |
GLBINDING: ${{ matrix.glbinding }} | |
run: | | |
cmake --version | |
mkdir build | |
cd build | |
cmake .. -G "Visual Studio 17 2022" -A $Env:ARCH.replace("x86", "Win32") "-DGLBINDING_ENABLED=$Env:GLBINDING" -DENABLE_DISCORD=ON -DVCPKG_BUILD=ON -DCMAKE_TOOLCHAIN_FILE=c:/vcpkg/scripts/buildsystems/vcpkg.cmake -DHAVE_SDL=true -DPACKAGE_VCREDIST=true "-DCMAKE_BUILD_TYPE=$Env:BUILD_TYPE" -DBUILD_TESTS=ON | |
- name: Build and install | |
working-directory: build | |
env: | |
BUILD_TYPE: ${{ matrix.build_type }} | |
run: | | |
cmake --build . --config $Env:BUILD_TYPE | |
- name: Run Tests | |
working-directory: build | |
env: | |
BUILD_TYPE: ${{ matrix.build_type }} | |
run: | | |
"./$Env:BUILD_TYPE/run_tests.exe" | |
- name: Package MSI Installer | |
shell: pwsh | |
working-directory: build | |
env: | |
BUILD_TYPE: ${{ matrix.build_type }} | |
run: | | |
cpack -C $Env:BUILD_TYPE | |
if ($LASTEXITCODE -ne 0) | |
{ | |
$code = $LASTEXITCODE | |
type ./_CPack_Packages/win64/WIX/wix.log | |
exit $code | |
} | |
else | |
{ | |
mkdir upload | |
mv *.msi upload/ | |
} | |
- name: Upload MSI Installer | |
uses: actions/upload-artifact@v4 | |
with: | |
name: "windows-${{ matrix.arch }}-${{ matrix.build_type }}${{ matrix.glbinding == 'ON' && '-glbinding' || '' }}-installer" | |
path: build/upload/*.msi | |
if-no-files-found: ignore | |
- name: Package Portable Archive | |
working-directory: build | |
env: | |
BUILD_TYPE: ${{ matrix.build_type }} | |
run: | | |
mkdir -Force SuperTux-${{ github.sha }}-portable | |
cmake --install . --config $Env:BUILD_TYPE --prefix .\SuperTux-${{ github.sha }}-portable | |
# Because github puts assets in zips, if you upload a zip, | |
# it will upload another zip. I have disabled this code because | |
# of that, but in case you wanted to know how to generate a portable release, | |
# here it is. | |
<# | |
cpack -C $Env:BUILD_TYPE -G ZIP | |
mv *.zip SuperTux-${{ github.sha }}-portable/ | |
#> | |
- name: Upload Portable Package | |
uses: actions/upload-artifact@v4 | |
with: | |
name: "windows-${{ matrix.arch }}-${{ matrix.build_type }}${{ matrix.glbinding == 'ON' && '-glbinding' || '' }}-portable" | |
path: build/SuperTux-${{ github.sha }}-portable | |
if-no-files-found: ignore | |
- uses: anshulrgoyal/upload-s3-action@master | |
if: matrix.release && env.CI_KEY != null | |
env: | |
CI_KEY: ${{ secrets.CI_DOWNLOAD_ACCESS_KEY_ID }} | |
with: | |
aws_bucket: supertux-ci-downloads | |
aws_key_id: ${{ secrets.CI_DOWNLOAD_ACCESS_KEY_ID }} | |
aws_secret_access_key: ${{ secrets.CI_DOWNLOAD_SECRET_ACCESS_KEY }} | |
source_dir: 'build/upload' | |
destination_dir: "${{ github.sha }}/gh-actions/windows-${{ matrix.arch }}/${{ github.run_id }}" | |
- name: Post uploaded file | |
shell: bash | |
if: matrix.release && env.DOWNLOAD_APIKEY != null | |
working-directory: build | |
run: ../.ci_scripts/deploy.sh | |
env: | |
PREFIX: "${{ github.sha }}/gh-actions/windows-${{ matrix.arch }}/${{ github.run_id }}" | |
DOWNLOAD_APIKEY: ${{ secrets.DOWNLOAD_APIKEY }} | |
BRANCH_NAME: ${{ github.head_ref || github.ref_name }} | |
IS_WINDOWS: true | |
- name: Create Release | |
if: startsWith(github.ref, 'refs/tags/') && matrix.release && github.repository_owner == 'supertux' | |
uses: softprops/action-gh-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
files: 'build/upload/SuperTux-*.msi' | |
draft: true |