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Release SuperTux v0.5.0-rc.3 (release candidate, unstable)
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This is a potentially unstable pre-release of SuperTux v0.5.0.

Acked-by: Tobias Markus <[email protected]>
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maxteufel committed Aug 26, 2016
1 parent 8fc41bb commit 01d08a8
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Showing 4 changed files with 23 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Doxyfile
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Expand Up @@ -31,7 +31,7 @@ PROJECT_NAME = SuperTux
# This could be handy for archiving the generated documentation or
# if some version control system is used.

PROJECT_NUMBER = 0.5.0-rc.2
PROJECT_NUMBER = 0.5.0-rc.3

# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
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20 changes: 18 additions & 2 deletions NEWS.md
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SuperTux Release and Development Notes
======================================

SuperTux 0.5.0-rc.2 (2016-08-10)
SuperTux 0.5.0-rc.3 (2016-08-26)
--------------------------------

The SuperTux team is excited to announce the availability of the second release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.
The SuperTux team is excited to announce the availability of the third release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

Changes:

Expand All @@ -29,6 +29,22 @@ Changes from 0.5.0-rc.1 (2016-08-05):
* Editor: display a notile when the tile ID is invalid
* Editor: make it possible to switch tilesets

Changes from 0.5.0-rc.2 (2016-08-10):

* Editor: Torch: make it possible to change the sprite (#541)
* Don't turn Tux into stone above ground when using earth bonus (#537)
* WillOWisp: get name property in order to fix a scripting issue (#529)
* Editor: don't play WillOWisp sound
* Editor: move moving objects to the center of the mouse pointer when adding
* Editor: Switch: make sprite option visible again
* Make use of auto pointers and modern iterators where appropriate
* README: various updates related to download count
* Save and load visibility of SpriteChange tiles in squirrel table (#342)
* Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557)
* Editor: add an alignment option for background (#547)
* Editor: Better approach for layer removal (#510)
* Add a launcher script for Windows builds (#443)

This section will be updated with more RCs or a stable version being released.

SuperTux 0.4.0 (2015-12-20)
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4 changes: 2 additions & 2 deletions tools/innosetup/supertux32.iss
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;

#define MyAppName "SuperTux"
#define MyAppVer "0.5.0-rc.2"
#define MyAppVerName "SuperTux 0.5.0-rc.2"
#define MyAppVer "0.5.0-rc.3"
#define MyAppVerName "SuperTux 0.5.0-rc.3"
#define MyAppPublisher "SuperTux Development Team"
#define MyAppURL "http://supertux.lethargik.org"
#define MyAppExeName "supertux2.exe"
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4 changes: 2 additions & 2 deletions tools/innosetup/supertux64.iss
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Expand Up @@ -10,8 +10,8 @@
;

#define MyAppName "SuperTux"
#define MyAppVer "0.5.0-rc.2"
#define MyAppVerName "SuperTux 0.5.0-rc.2"
#define MyAppVer "0.5.0-rc.3"
#define MyAppVerName "SuperTux 0.5.0-rc.3"
#define MyAppPublisher "SuperTux Development Team"
#define MyAppURL "http://supertux.lethargik.org"
#define MyAppExeName "supertux2.exe"
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