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SuperTux version: git master as of 2016-07-28 13:34 UTC+2 System information: Arch Linux, Linux 4.6.4, Clang 3.8
Expected behavior
SuperTux doesn't crash.
Actual behavior
SuperTux crashes.
Steps to reproduce actual behavior
Place a level using rain particles into the override-data directory recently introduced (the one where menu.stl is placed in). Example: ${buildroot}/data/levels/world2/Going_Underground.stl.
maxteufel
changed the title
Level Editor: crash when removing rain particles from a level
Level Editor: crash when viewing, modifying, or removing particles from a level
Jul 28, 2016
@Hume2: it doesn't seem to be reproducible always. And it also happens with other particles (e.g. clouds).
Possibly this is related to the layer management in the editor. @tobbi suggested on our Slack that the layer could be deleted, but for some reason would still be set to a non-null value, which might cause LayerIcon::get_zpos() to crash.
tobbi
added a commit
to tobbi/supertux
that referenced
this issue
Aug 20, 2016
SuperTux version: git master as of 2016-07-28 13:34 UTC+2
System information: Arch Linux, Linux 4.6.4, Clang 3.8
Expected behavior
SuperTux doesn't crash.
Actual behavior
SuperTux crashes.
Steps to reproduce actual behavior
${buildroot}/data/levels/world2/Going_Underground.stl
.Additional debugging information
https://gist.github.com/maxteufel/b52115034c5b8827058124d2d5c031e3
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