My try at making a *simple* and *fast* raytracer written in C.
(17/07/2022) a new 4k picture, we now have a much cleaner code base and the raytracer is way faster.
(22/04/2022) a 1920x1920 picture of some feature the raytracer have (+ sort of volumetric lighting with constant medium)
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Raytracing in a weekend:
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Efficient BVH construction via Approximate Agglomerative Clustering