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Update to v4.4.0
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gendelo3 committed Sep 20, 2023
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60 changes: 53 additions & 7 deletions README.md
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Expand Up @@ -21,7 +21,7 @@ Even more roles are coming soon. :)
| [Mafioso (Mafia)](#mafia) | [Engineer](#engineer) | [Arsonist](#arsonist) | [Anti Teleport](#anti-teleport) | [Guesser Modifier](#guesser-modifier) |
| [Janitor (Mafia)](#mafia) | [Sheriff](#sheriff) | [Jackal](#jackal) | [Tie Breaker](#tie-breaker) | [Hide 'n' Seek](#hide-n-seek) |
| [Morphling](#morphling) | [Deputy](#deputy) | [Sidekick](#sidekick) | [Bait](#bait) | [Vanilla Hide 'n' Seek](https://www.innersloth.com/new-game-mode-hide-n-seek-is-here-emergency-meeting-35/) |
| [Camouflager](#camouflager) | [Lighter](#lighter) | [Vulture](#vulture) | [Lovers](#lovers) |
| [Camouflager](#camouflager) | [Lighter](#lighter) | [Vulture](#vulture) | [Lovers](#lovers) | [PropHunt](#prophunt)|
| [Vampire](#vampire) | [Detective](#detective) | [Lawyer](#lawyer) | [Sunglasses](#sunglasses) |
| [Eraser](#eraser) | [Time Master](#time-master) | [Prosecutor](#prosecutor) | [Mini](#mini) |
| [Trickster](#trickster) | [Medic](#medic) | [Pursuer](#pursuer) | [VIP](#vip) |
Expand Down Expand Up @@ -124,7 +124,11 @@ The [Role Assignment](#role-assignment) sections explains how the roles are bein
# Changelog
<details>
<summary>Click to show the Changelog</summary>


**Version 4.4.0**
- Added a new gamemode, PropHunt. Players can disguise as objects on the map
- Changed Lighter and Darker colors: L/D are no longer random, but rather assigned in alternating order.

**Version 4.3.4**
- Updated BepInEx dependency to 671
- Fixed compatibility to Submerged (not thouroughly tested)
Expand Down Expand Up @@ -796,7 +800,8 @@ docker run -d -p 22023:22023/udp --env IMPOSTOR_AntiCheatEnabled=false --env IMP
[Crowded-Mod](https://github.com/CrowdedMods/CrowdedMod) - Our implementation for 10+ player lobbies were inspired by the one from the **Crowded Mod Team**\
[Goose-Goose-Duck](https://store.steampowered.com/app/1568590/Goose_Goose_Duck) - Idea for the Vulture role came from **Slushiegoose**\
[TheEpicRoles](https://github.com/LaicosVK/TheEpicRoles) - Idea for the first kill shield (partly) and the tabbed option menu (fully + some code), by **LaicosVK** **DasMonschta** **Nova**\
[Ninja](#ninja), [Thief](#thief), [Lawyer](#lawyer) / [Pursuer](#pursuer), [Deputy](#deputy), [Portalmaker](#portalmaker), [Guesser Modifier](#guesser-modifier) - Idea: [K3ndo](https://github.com/K3ndoo) ; Developed by [Gendelo](https://github.com/gendelo3) & [Mallöris](https://github.com/Mallaris)
[Ninja](#ninja), [Thief](#thief), [Lawyer](#lawyer) / [Pursuer](#pursuer), [Deputy](#deputy), [Portalmaker](#portalmaker), [Guesser Modifier](#guesser-modifier) - Idea: [K3ndo](https://github.com/K3ndoo) ; Developed by [Gendelo](https://github.com/gendelo3) & [Mallöris](https://github.com/Mallaris) \
[dMiner53](https://github.com/ugackMiner53/PropHunt) - Idea and core code for the Prop Hunt game mode

# Settings
The mod adds a few new settings to Among Us (in addition to the role settings):
Expand Down Expand Up @@ -885,6 +890,7 @@ Here are a few instructions, on how to create a custom hat:
- **Submission:** If you got a hat design, you can submit it on our [Discord server](https://discord.gg/77RkMJHWsM). We'll look at all the hats and add all the good ones to the game.

# Colors
Note: Lighter and Darker colors are no longer based on the players color. Instead they are assigned alternatingly, s.t. they are always balanced in a lobby.
![TOR Colors](./Images/TOR_colors.jpg)

# Roles
Expand Down Expand Up @@ -2070,15 +2076,55 @@ Each Hunter action or finished Crew task will lower the timer by a configurable
| Kill Cooldown | - | Hunter Light Vision | - | Hunted Rewind Time | -
| Hunter Vision | - | Hunter Light Punish in Sec | - | Hunted Shield Number | -
| Hunted Vision | - | Hunter Admin Cooldown | -
| Common Tasks | - | Hunter Admin Duration | -
| Short Tasks | - | Hunter Admin Punish In Sec | -
| Long Tasks | - | Hunter Arrow Cooldown | -
| Timer In Min | - | Hunter Arrow Duration | -
| | - | Hunter Admin Duration | -
| | - | Hunter Admin Punish In Sec | -
| | - | Hunter Arrow Cooldown | -
| | - | Hunter Arrow Duration | -
| Task Win Is Possible | - | Hunter Arrow Punish In Sec | -
| Finish Tasks Punish In Sec | -
| Enable Sabotages | -
| Time The Hunter Needs To Wait | -

## PropHunt
The **Prop-Gamemode** is a standalone Gamemode where Hunters have to find the disguised players ("Props").\
The Hunters and Props who are still alive are displayed to everyone in the bottom left corner (similar to the Arsonist display).\
When the game starts, the Hunter's movement is disabled for x-seconds (depends on the settings), and their screen is blacked out.\
There is a time-limit for each round, if the timer runs out and at least one Prop is still alive, the remaining Props win.\
If the Hunters kill all players before the timer runs out the Hunters win.\
When a Prop dies, they will either join the Hunter team or die (setting).

#### Shared Abilities:
- Unstuck: By pressing this button, you can travel through walls for a short time. This is needed, because props sometimes get stuck in walls, due to their changed colliders. Don't use it to cheat!

#### Hunter Abilities:
- Reveal: A random players current prop is revealed to all players for x seconds (according to settings). The timer will be reduced by *punish* s.
- Mobile Admin table (like Hacker) - Normal Admin table shares the cooldown
- Find: Display the DangerMeter known from Vanilla HideNSeek for x seconds. The dangerlevel is rising the closer the Hunter gets to the neares prop.
#### Prop Abilities:
- Invisibility: As a disguised Prop, become invisible for x seconds.
- Speedboost: Move faster for x seconds.

**NOTE:**
- The Report button lights up, but cannot be pressed.
- Hunters can vent
- The Kill Button and Vent Button are permanently enabled, so that you cannot use them to check if there is a prop nearby
- The Kill Button can always be pressed, but you can also miss if no Prop is nearby. The cooldown can be configured for hits and misses seperately.


### Game Options
| General | Description | Hunter | Description | Hunted | Description |
|----------|:-------------:|----------|:-------------:|----------|:-------------:|
| Map | - | Number of Hunters | - | Props Become Hunters When Found | -
| Timer in Min | - | Initial Blackout Duration | - | Invisibility Enabled | -
| Unstuck Cooldown | - | Kill Cooldown After Miss | - | Invisibility Cooldown | -
| Unstuck Duration | - | Kill Cooldown After Hit | - | Invisibility Duration | -
| Hunter Vision | - | Reveal Prop Cooldown | - | Speedboost Enabled | -
| Prop Vision | - | Reveal Prop Duration | - | Speedboost Cooldown | -
| | - | Reveal Time Punish | deducted from rem. timer | Speedboost Duration | -
| | - | Hunter Admin Cooldown | - | Speedboost Ratio | Factor with which speed is multiplied
| | - | Find Cooldown | -
| | - | Find Duration | -

## GCERROR
If the error message "Fatal Error in GC - Collecting from unknown thread" stops you from playing the game, you can now disable the mod-updater, which causes this error.
In order to do this, create a file called `noupdater.txt` in your modded Among Us folder.
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