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Tooltip update for per-vertex-shading
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Followup to godotengine#83360
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TheYellowArchitect authored Oct 7, 2024
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2 changes: 1 addition & 1 deletion doc/classes/BaseMaterial3D.xml
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The object will be shaded per pixel. Useful for realistic shading effects.
</constant>
<constant name="SHADING_MODE_PER_VERTEX" value="2" enum="ShadingMode">
The object will be shaded per vertex. Useful when you want cheaper shaders and do not care about visual quality. Not implemented yet (this mode will act like [constant SHADING_MODE_PER_PIXEL]).
The object will be shaded per vertex. Useful when you want cheaper shaders and do not care about visual quality.
</constant>
<constant name="SHADING_MODE_MAX" value="3" enum="ShadingMode">
Represents the size of the [enum ShadingMode] enum.
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