360_hack.mp4
- Bunnyhop
- Aimbot
- 360 NoScope Aimbot
- Aim by FOV / Distance
- Aimkey
- Autoshoot
- No Recoil
- No Visual Recoil
- Triggerbot
- 360 NoScope Triggerbot
- Visuals
- Real Crosshair / Effective Bullet Angles
- Draw effective FOV
- Player Position/Orientation
- Ingame Cheat Menu
- Panic Key (disable everything on button press)
- FOV Aimbot
- 360 Aimbot
- Bunnyhop
- Player Position/Orientation
- NoRecoil
- Bullet ESP
- Code injection
- Windows: CreateRemoteThread/LoadLibrary Method
- GNU/Linux: GDB attach/dlopen script
- Detouring / Hooking
- Detour to thiscall / generic lambda
- Trampolines / Thunking
- Mid function / jmp detour
- Call redirection
- Auto offsets (Game update resistance)
- Signature Scanning to stay functional after game binary changes
(Own variation of BoyerMoore)
- Signature Scanning to stay functional after game binary changes
- aixxe - GNU/Linux SO injection
- [only for GNU/Linux]
install packages for 32bit compilation (game is 32bit only)sudo apt-get install gcc-multilib g++-multilib
- [only for GNU/Linux]
install 32bit libSDL2 - used for hooking renderer & IOsudo dpkg --add-architecture i386 # enable adding 32bit packages sudo add-apt-repository universe # add 'universe' package repo sudo apt update sudo apt-get install libsdl2-dev:i386
- clone repository
git clone https://github.com/Therdel/cssHack.git --recurse-submodules cd cssHack
- build
mkdir build && cd build cmake .. && make -j
Winject 1.7 is easy to use. use at your own risk. Get it from e.g. oldschoolhack.me
- I bundled three scripts in the
scripts/
directory: inject.bash, eject.bash & reinject.bash. I adapted aixxe's idea for these. - You may have to adapt paths in the scripts.
- These attach the GDB Debugger to the game process for injection. Doing this to a process we haven't started isn't allowed under normal circumstances. So execute
scripts/disable_ptrace_scope.bash
with sudo privileges once per login session to use these scripts.