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* add toggle button to all voiding covers added lang * remove TODOs remove soft mallet function from voiding covers * re-implement soft hammer functionality * Fixed Soft Hammer not working with Voiding Covers on pipes Fixed/Added swinging when using a Wrench on pipes * Fix failing tests * add lang * remove override for onSoftMalletClick() * notify player via message * small oopsie * get cover on actual side instead of using the grid not sure how to do the same for pipes * fix NPE * remove logic for getting cover on actual side hit instead of GT grid * improved lang * remove commented out code * use `determineGridSideHit()` instead of `traceCoverSide()` * added soft mallet to `isCoverBehaviorItem()` in GTUtility removed check for soft mallet in BlockPipe `hasPipeCollisionChangingItem()` * re-organize `createUI()` adjust widget positioning for Manual IO Button * re-organize `createUI()` for advanced voiding covers adjust widget positioning for Manual IO Button move some logic in `createUI()` in CoverFluidVoidingAdvanced to it's own method, to match CoverItemVoidingAdvanced also fixed the fluid filter's stupid positioning in CoverFluidVoidingAdvanced * change funny magic number * improve lang * improve lang (forgor the lang file) * fix GUI issue in `CoverFluidVoidingAdvanced` * Revert "use `determineGridSideHit()` instead of `traceCoverSide()`" This reverts commit 168a8f3aef7f97a625735c18500ba60c3f24ac26. * change null check to `coverSide` instead of `coverBehavior` move `coverBehavior` field initialization * small adjustments match #1464 * make warning hover tooltip stand out
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