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This is a simple chess engine implemented in Rust using the minimax algorithm with alpha-beta pruning for decision-making.

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Tim-Raphael/chess-engine

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Chess Engine

This is a simple chess engine implemented in Rust using the minimax algorithm for decision-making.

Features

  • Minimax Algorithm: The engine uses the minimax algorithm to search through the game tree and determine the best move.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Feel free to contribute, report issues, or suggest improvements.

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This is a simple chess engine implemented in Rust using the minimax algorithm with alpha-beta pruning for decision-making.

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