Releases: TomenetGame/tomenet
Releases · TomenetGame/tomenet
TomeNET 4.9.2
More download options are available on the official website: https://tomenet.eu/downloads.php
The music pack needs to be downloaded through the website.
Client-side changes in 4.9.2
- Official addition of the first graphical tileset, thanks to Svechnik/EvgenjiK! See new guide chapter (2.5b) Graphical tilesets.
- The '=' menu now has 'g' to manage graphical tilesets, so manually editing config files is no longer needed.
- POSIX client: A minimal set of X11 "misc" fonts are included with the client. These should get automatically added to X server font path. Thus, the X11 client should work out of the box without needing to install additional fonts. POSIX fonts from Virus, Svechnik and Tangar are also included.
- Character boni screen, artifact lore screens and monster lore screens now support custom font mappings.
- Various guide and guide-search improvements, also inscription search heeds lower/upper case now.
- Windows client: Fixed guide-updating via =U.
- Windows client: All update/download options (guide/audio packs) changed to support and use https.
- Some ARM64 compilation fixes.
- Fixed compilation without SOUND_SDL.
- Arrow keys, 'home' and 'end' key, can now be used for cursor movement in text input.
- Macro menu ('%'): Changed 'A' to 'X'. Added 'L', 'A' to load/save class-specific macro files (.prf).
- Knowledge menu ('~'): Added 'n' to browse all /notes you have received in the past.
- New subinventory (bag) 'Potion Belt' added. Has 5 slots for potion stacks, exclusively. Can also hold empty bottles.
- Subinventory (bag) command 'unstow' is now 's' instead of 't', deemed safer. They allow specifying quantities now.
- Subinventories: Visuals fixed and improved in general. Fixed directional rod checks, all-in-one command ('/' key).
- Subinventories: Enabled @[] inscriptions (aka 'tags', eg "
@q3
"). Skips charging/empty magic devices on use attempt if usable tagged ones are also available. - Added @% inscription (eg "!F%" on oil flask stack) to skip the item prompt and without asking use this item right away if the command key is pressed. So this is for when you have only 1 inventory slot you want to use for a certain command key.
- Auto-inscriptions ('&' menu) are now also applied on items in bags. You can restrict an entry to bags only via 'b' toggle. And you can now toggle inscriptions via 't' key to temporarily disable them completely.
- New option added 'auto_inscr_off' which disables all auto-inscriptions.
- Renamed option 'auto_inscribe' to 'auto_inscr_server' to reflect that these inscriptions are pre-defined on server-side and not from '&' menu.
- The option 'auto_inscr_server' does not override auto-inscriptions from '&' menu.
- New options added for when using custom fonts: 'ascii_feats', 'ascii_items', 'ascii_monsters', 'ascii_uniques' which disable custom mappings for their respective aspect: Floor tiles, item symbols, all monsters, or just for unique monsters.
- New option 'no_flicker' added that disables most fast-animated colour flickering, in case you are in danger of epileptic fits from lots of stuff flickering on the screen.
- While browsing The Guide or spoiler files in-game: CTRL+K copies current line to clipboard. CTRL+L pastes current line to chat.
- Windows: Graphical Tile resizing speed greatly increased (thanks, Mikael).
- Minimap subterminal window got rid of the empty area to the left of the map, saving space.
- Character sheet cursor can now also be moved horizontally.
- Stores can now have/display more than 6 actions.
- In the Mayor's office you can now look at the current guilds roster with 'G'.
- Macro Wizard -> 'Common commands and functions' expanded with firing/throwing macros and inscriptions.
- Macro Wizard -> 'Z' chain together existing macros.
- POSIX: Missing subterm windows added to .tomenetrc, and will be properly saved now.
- Chardumps now automatically append '.txt' extension to the filename if it doesn't end on it already.
- Chardumps now include subinventories.
- Inscription !Gn will now colour inven slot letter yellow if stack size is below the specified amount, !Wn will colour it orange if at or below the specified amount.
- The all-in-one ('/') command key can now be used on wielded books and magic devices.
- The 'Window Fonts and Visibility' menu (=f) now allows changing window titles.
Server-side changes in 4.9.2
- Fixed various artifact usage turn info (some were slightly off).
- More low-level monsters can already drop poison potions (for rogues).
- Town elder advice improvements.
- No more 'X' marker in player list (was indicating active extermination order).
- Extermination orders that are low/mid level can sometimes grant consumables instead of weapon/armour.
- Added 'Gift Wrappings' (available in the General Stores).
- Mushrooms of Restore STR/CON now cheaper than potion counterparts.
- Scrolls and spell projections of Blessing/Holy Chant/Prayer reduced from 8/14/20 to 6/10/16. (Spell caster still gets the higher boni.)
- Holy buffs (blessing, pfe) cease when shape-changing into an evil/undead form except if we were the caster, then they persist. This is done in accordance with D&D lore research >_>.
- Holy Offense/Curing school slaying boni are disabled while shapechanged to conflicting (evil vs slay-evil, undead vs slay-undead, demon vs slay-demon) monster form.
- Demonic Strength: No effect when used in GOOD form.
- (Experimental) Clairvoyance no longer displays filler (wall) grids but only the dungeon layout outlines (passage/room walls).
- Guardian Spirit and Protection from Evil can now both be active together. MP cost reduced for all of them.
- Nether Sap spell stops early if out of MP.
- Charming spells fixed to consume the correct amount of MP.
- Shadow school: Nightly world surface: Increase running speed, decrease terrain speed impairments (dem ninjas).
- Shadow school: Level reductions: Darkness 17->16.
- Shadow school: Shadow Gate MP cost greatly reduced 20->6.
- Shadow school: Darkness Storm fail rate reduced.
- Shadow school: Spells added: Retreat, Shadow Stream, Dispersion.
- Shadow/Mental Intrusion schools: Tier I fear spells affect all adjacent creatures instead of just a single target.
- Shadow/Psycho-Power schools: Duration of levitation spells increased.
- Unlife school: Permeation, Nether Sap, Siphon Life, Touch of Hunger, Wraithstep, Subjugation fail rates reduced. Wraithstep MP cost reduced.
- Unlife school: Touch of Hunger duration extended.
- Unlife school: Added spell 'Mist of Decay' that prevents intrinsic HP regeneration of enemies.
- Air/Water schools: Added 'Mirage Mirror' shared spell that grants REFLECTING.
- Physical Lore: Herbal Tea cost decreased from 20 to 15 MP. Various failure rates reduced.
- Arcane lore: CotF MP cost reduced. Various failure rates reduced.
- Wraithstep modified: Short non-wraith duration during which the player must step into a wall. Can now also run into a wall instead of just walking. Gets cancelled automatically on attempts of physical interaction (eg 'walking into' a target to attack it).
- Fatigue spell causes slowness by means of life force impairment. That means it does not affect certain monsters such as undead or nonliving ones.
- Wings of Wind: Level reduced from 16 to 15.
- Tome of Spirits now contains the correct Possess III tier instead of I.
- Inscriptions renamed: !K to !F, !M to !K, !S to !A, !g to !b.
- New inscription added: !G prevents stacking of items or allows stacking up to a certain amount.
- New inscription range: !L now works on all weapons, aiming at throwing weapons specifically.
- New inscription added: !W to warn you when running low on supplies (eg use on healing potions).
- New inscription added: !S for bags, to complement !A and !O: Don't auto-stow items bought from stores. Added !A0, !O0, !S0 and !A1, !O1, !S1 variants.
- New inscription added: !g to force pick_one (if you try to pick up from a pile of this on the floor, you will only pick up one at a time, as if you pressed CTRL+G / CTRL+Z (rogue-like)).
- Inscription '!+' no longer implies '!v' so it can be used on throwing weapons.
- Inscription !X (auto-attempt-ID) now accepts an optional parameter 0 (only flavoured items) or 1 (never flavoured items).
- Deflected shots of a player can no longer hit and thereby wake up sleeping monsters.
- 'Enchanted' lamp ego now combines infra-vision and searching. Pure 'infra-vision' ego power can no longer spawn for lamps.
- Demolition charges can be armed to 0s fuse timer for instant blast (!F0).
- Crickets avoid volcano fumes!
- Throwing weapons (daggers, axes, spears): Deal more damage; reduce effective target AC for the trow-hit calc (higher throwing weapon weight helps to beat AC, target fleeing in fear halves its effective AC); reduced break chance.
- If a throwing weapon in inventory and also an equipped one is eligible for a throw, prefer the one from inventory.
- Fixed rogue-like keymap regarding audio mixer menus, CTRL+X no longer exists in rogue-like audio menu as it is already used for ghost powers and we're out of keys.
- Anti-undead/-demon effects on players: Now hamper MP instead of HP in case the item is worn on head or hands.
- Temporary spell indicators added: Yellow 'MB' for melee brand (only one can be active at a time, so one indicator is sufficient); light-green 'HP+' for HP regeneration effects; slate 'Dis' for Dispersion spell; light-blue 'Charm' for any charming spell.
- Temporary spell indicators: 'Shl' colour now depends on type of magic shield active.
- Adjusted weights of all weapons, boomerangs, mage staves and shields to be consistent in fantasy-reality (mostly in relation to each other).
- Rod of Detection: Level and price increased from low to medium, as it makes a bunch of lesser rods obsolete.
- Weapon suffix-ego 'of Life' buffed: Added flags BLESSED, REGEN, KILL_UNDEAD, ESP_UNDEAD...
TomeNET 4.7.2
This release was originally made on Nov 20, 2018.
More download options are available on the website: https://tomenet.eu/downloads.php
The music pack needs to be downloaded through the website.
Client-side changes in 4.7.2
- An audio pack selector has been added under = X that allows switching between sound and music packs on the fly. It will read packs from all folders that are placed in lib/xtra and start on "music" or "sound", eg "TomeNET/lib/xtra/musicyay".
- Audio packs (sound/music) now support a meta data section labeled "[title]" that consists of "packname=", "author=" and "description=". This info is displayed in the audio pack selector (=X).
- Guide chapter search improved.
- Auto-inscriptions: Wildcard '?' changed to '#' symbol.
- New colour codes (lamp light and darkened lamp light).
- Unified capitalization and spacing of skill/spell names, fixed spell names, tiers and descriptions in the guide.
- New chapter search keywords 'bpr', 'spells', 'dung', 'dung typ', 'ac'.
- Many keys will show up human-readable in the macro list (%i) now.
- no_shriek_sfx has been changed to quiet_shriek_sfx. Removed no_am_sfx and no_store_bell as these can be set via =n.
- New client options: diz_unique, diz_death, diz_death_any, diz_first, that show fluff text on first kills/death.
- sound.cfg/music.cfg: Allow linewrapping via " " (space and backslash) being the last two characters in a line.
- Max samples and songs per audio event increased from 32 to 100.
- sound.cfg/music.cfg: Line length increased from 2048 to 4096.
- music.cfg now supports declaring songs of an event as 'initial' by prefixing a '!' symbol. One of them will always be played first, then the rest is played.
- music.cfg now supports referencing events via '+' symbol, skipping all initial songs in that reference but allowing to make the reference itself initial.
- New music events have been added.
- New option 'mute_when_idle', which will mute music, weather and ambient sfx while idle and in town.
- The audio mixer (CTRL+U) now has a new hotkey CTRL+R that will reload the currently active audio packs. Useful for live-testing changes you made to the audio packs, without need to relog.
- sound.cfg now supports sample names in quotes, same as music.cfg already did, for filenames that contain spaces.
- Guide: Added chapter (6.5b) Class titles.
- Files .prf and .ins will now also be auto-loaded on login, like it already happens for race/class/charactername specific prf and ins files.
- Daytime dependant lighting added. Depending on the time of the day/night the world surface will have different kind of lighting that varies in intensity and colour (eg reddish sunset). This can be toggled via new client option 'palette_animation'.
- Chat message history improved: Duplicate subsequent messages will only get added to message history buffer (CTRL+p/n) once.
- Client chat: Allow pressing CTRL+C to search message history buffer.
- Client chat: Added horizontal scrolling with correct colour coding.
- Guide chapter search: Add a string in all upper-case to force it to match only the very beginning of a line. Use this to search for item flags such as LUCK for example.
- 'Disease' is now its own status effect and no longer linked to 'Poison'. It will still drain hit points for a while, similar to poison, but cannot be countered by poison resistance. Holy Curing skill of 30+ and Constitution stat can reduce the effect. All races except for vampires and maiar can contract a disease.
- Client has been updated to allow logging in to 'IRONMAN' type servers.
- If you're on Linux and don't have basic 9x15, 8x13 etc fonts, try installing xorgs-fonts-misc or linux-fonts-misc packages.
- World mini map (~0) improved: Now shows own coordinates and allows manual pinpointing of any sector to find out its coordinates.
- Iron Teams can now be 'closed' in SHIFT+p menu or via /pclose slash command. Closed teams no longer allow adding new members. This is irreversible.
- New character mode 'Soloist' added. It's same as 'Unworldly' (one life only) but additionally prohibits any trading with other players.
- New option 'id_selection'. When using identify or identify magic, the list of items will only show items that have not yet been identified (or identified respectively).
- New spell school 'Unlife' has been added to Occult schools. It is meant primarily for Death Knights to add a bit more variety. However, asides from adventurers of any kind it can also be accessed by Vampire Istari as a specialty.
- Option 'flash_player' is now enabled by default.
Server-side changes in 4.7.2
- Devotion amulets had the BLESSED flag removed.
- Demonic Strength and Extra Growth both include HP regeneration now.
- Traumaturgy works vs Angels and extends Boundless Rage duration.
- Boundless Rage II added for +2 EA.
- Wielding a 2-handed weapon when only wielding one 1-h weapon or 1 shield with the other hand/arm being vacant will no longer overflow the inventory.
- Anti-undead/demon HP-drain is now indicated when inspecting an item (if it's identified).
- UN_POWER melee attacks from monsters no longer drain mana.
- Hellfire is more effective vs GOOD IM_FIRE monsters.
- Chance for Hellfire to destroy items that don't particularly 'hate' fire has been reduced.
- Event reward creation improved.
- Power-inscribing an item will also display the anti-magic field strength. Power-inscriptions improved.
- BLESSED items will hamper all corrupted Maiar and cause icky_wield instead of suppressing HP regeneration.
- Skills get correctly refunded on Maia initiation.
- Defender weapons can no longer have 2 high resistances AND an immunity, but only two high res or one high res + one imm.
- All Maiar gain time resistance at initiation. The Silence Force (enlightenend) now grants mana resistance instead of time resistance.
- Various spell stats were tweaked a bit.
- Fixed crashes related to Highlander/PvP-Arena Dungeon generation.
- Hell Knights greatly resist the mind effects from encountering an Eldritch Horror.
- Many hounds (Z) can now be slept.
- Mindcrafter spell crystals are now susceptible to electricity.
- Handling of spell scroll orders for spells that have the same name but are in different schools has been improved.
- Behemoths flash fiery now.
- !X inscription no longer auto-repeats until it succeeds.
- A glitch that stops shooting when switching ranged target has been fixed.
- Random artifacts emit the correct colour of light (white vs yellow) depending on their item type and chance.
- Fixed ambient sound effects inside buildings and when entering/leaving buildings.
- Quests may call lua functions (see q_info.txt).
- Attacking Nazgul now correctly checks slay-undead/evil flags, for both weapons and martial arts.
- Hell Knights can now dual-wield.
- IDDC: WoR scrolls that drop as loot no longer get turned into ID scrolls at dungeon level 100+.
- IDDC: Fixed partying and item-sharing.
- IDDC: No more shop discounts, BM always 50% off, more/better egos in shops, shops buy at 2/3 value.
- Fixed C-h-h screen glitches (eg intrinsic fear resistance of Death Knights not being indicated).
- Fire-till-kill for use with runecraft has been fixed.
- Monster traps now survive detonation/disintegration (experimental).
- Some hybrid classes benefit a bit more from +MANA items now.
- An extremely rare case of recalling into no-teleport area has been taken care of.
- House door colours are no longer shaded at night.
- Slowdown magic can reverse the speed increase of monsters that have been (self-)hasted.
- Chaos damage does way less polymorphing of monsters now.
- Added slash command toggles /hpbar, /mpbar and /stbar that displays these stats as a bar instead of numbers.
- Vlad Dracula and Mephistopheles drop a random heavily cursed true artifact (if available), except for The One Ring.
- The Merchants Guild's mail system has been improved, correctly handling player death.
- Power-inscriptions (@@/@@@) can now be used anywhere in an inscription.
- Shaman weapon skills improved from 0.400 to 0.450.
- Correctly enforce +LIFE limit on randart weapons depending on 1h/others (+1/+2).
- IDDC: Traps of Thirst consume way less potions now than outside of the IDDC.
- IDDC: Chasms, Pits and Traps of Sinking deal way less inventory damage now.
- LUCK blessings won't decay on the world surface anymore (and won't get applied there either).
- Flicker indicators of magical shields or black breath have had their priorities improved so that you don't miss your Disruption Shield running out because you have Black Breath, etc.
- Hell Knights and Corrupted Priests can now also access Udun school (experimental).
- Monsters that emphasize ranged combat drop some more ammunition now.
- A glitch with Essence of Speed has been fixed that could slow another player down by overriding his already better speed buff.
- Custom spellbooks (self-made) will sell for more if they contain more expensive spells.
- Wild towns will spawn inns with FEAT_PROTECTED instead of FEAT_FLOOR now, resulting in correct inn ambient sfx being played.
- Seduce can no longer take off cursed items.
- Metallic dragons gained a slight AC bonus.
- Fixed a glitch that would nullify to-hit/to-dam/to-ac modifiers on special true artifact lights.
- Blades of Chaos and Infernal Axes have a new flag 'EVIL' that causes them to never receive the BLESSED flag.
- Trap kits had their base levels reduced.
- Climbing skill ratios increased.
- Trance spell works vs vortices now.
- Magic missile damage of low-level sparkling breeders has been toned down.
- All troll monsters regenerate strongly now.
- Treasure Detection now combines old Treasure Detection (locating money) and Object Location (locating items). (Accordingly, Object Location no longer exists on its own.)
- Super-unique kills are now logged automatically and can be viewed on the website und...