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Scripting platform, modding framework and VR support for all RE Engine games

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REFramework Build status

A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan

Installation

The last stable build can be downloaded from the Releases page.

For newer builds, check out the Nightly Developer Builds

Non-VR

  • Extract only the dinput8.dll from the zip file into your game folder.

VR

  • Install SteamVR (unless you're using OpenXR on a supported headset)
  • Extract the whole zip file into your corresponding game folder.

VR Troubleshooting/FAQ

Example game folder: G:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2

Supports both DirectX 11 and DirectX 12.

Included Mods

  • Lua Scripting API & Plugin System (All games, check out the Wiki)
  • VR
    • Generic 6DOF VR support for all games
    • Motion controls for RE2/RE3/RE7/RE8
  • First Person (RE2, RE3)
  • Manual Flashlight (RE2, RE3, RE8)
  • Free Camera (All games)
  • Scene Timescale (All games)
  • FOV Slider (All games)
  • Vignette Disabler (All games)
  • Ultrawide/Aspect Ratio fixes (All games)
  • GUI Hider/Disabler (All games)

Included Fixes

  • RE8 Startup Crash
  • RE8 Stutters (killing enemies, taking damage, etc...)
  • MHRise/RE8 crashes related to third party DLLs

Included Tools (Developer Mode)

  • Game Objects Display
  • Object Explorer

Supported Games

  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 4
  • Resident Evil 7
  • Resident Evil Village
  • Devil May Cry 5
  • Street Fighter 6
  • Monster Hunter Rise

Thanks

SkacikPL for originally creating the Manual Flashlight mod.

cursey for helping develop the VR component and the scripting system.

The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.

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Scripting platform, modding framework and VR support for all RE Engine games

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  • Lua 1.4%
  • Other 1.1%