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Gress is a library that extends the standard IProgress<T>
interface with a set of utilities for collecting, transforming, filtering, and multiplexing progress updates in your code.
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- 📦 NuGet:
dotnet add package Gress
To make progress updates more explicit, Gress provides a universal progress unit — the Percentage
type.
Unlike the primitive numeric types that are commonly paired with IProgress<T>
, this type can be used to unambiguously represent progress as a ratio of completed work to the total amount of work encapsulated by a given operation.
An instance of Percentage
can be created from either a value or a fraction:
using Gress;
// Mapped from value
var fiftyPercent = Percentage.FromValue(50); // 50%
// Mapped from fractional representation
var twentyPercent = Percentage.FromFraction(0.2); // 20%
Similarly, both value and fraction can be extracted from an initialized Percentage
by accessing the corresponding properties:
using Gress;
var fiftyPercent = Percentage.FromValue(50);
var asValue = fiftyPercent.Value; // 50.0 (double)
var asFraction = fiftyPercent.Fraction; // 0.5 (double)
Using Percentage
in your IProgress<T>
handlers lets you communicate progress updates without making any assumptions about their semantics:
using Gress;
async Task PerformWorkAsync(IProgress<Percentage> progrss)
{
await Task.Delay(100);
// Half-way done
progress.Report(Percentage.FromValue(50));
await Task.Delay(100);
// Finished
progress.Report(Percentage.FromFraction(1));
}
// ...
var progress = new Progress<Percentage>(p => Console.WriteLine(p));
await PerformWorkAsync(progress);
// Console output:
// 50,0%
// 100,0%
When interfacing with external methods, however, you may need to provide a specific progress handler required by their signature. In such cases, you can convert an existing percentage-based handler into another type using one of the available extension methods:
using Gress;
async Task FooAsync(IProgress<double> progress) { /* ... */ }
async Task BarAsync(IProgress<int> progress) { /* ... */ }
var progress = new Progress<Percentage>(p => /* ... */);
await FooAsync(progress.ToDoubleBased());
await BarAsync(progress.ToInt32Based());
Likewise, you can also perform conversions in the other direction, which can be useful for preserving backwards-compatibility in your own methods:
using Gress;
async Task FooAsync(IProgress<double> progress)
{
var actualProgress = progress.ToPercentageBased(); // IProgress<Percentage>
// Reports 0.5 on the original progress handler
actualProgress.Report(Percentage.FromFraction(0.5));
}
async Task BarAsync(IProgress<int> progress)
{
var actualProgress = progress.ToPercentageBased(); // IProgress<Percentage>
// Reports 50 on the original progress handler
actualProgress.Report(Percentage.FromFraction(0.5));
}
Note: When converting between percentage-based and double-based handlers, percentages are mapped using their fractional form by default. To override this behavior and map by value instead, use
ToDoubleBased(asFraction: false)
andToPercentageBased(asFraction: false)
.
Note: For more complex conversion scenarios, consider using the
WithTransform(...)
method.
Every progress reporting chain ultimately ends with a terminal handler, which usually relays the information to the user or stores it somewhere else. To simplify some of the most common scenarios, Gress comes with two terminal handlers built in.
This handler is an object with a single property, whose value is overwritten with every new progress update that gets reported.
It also implements the INotifyPropertyChanged
interface, allowing the property to be bound from XAML-based user interfaces.
Here's a very basic example of how you would use it in a typical WPF application:
public class MainViewModel
{
public MainViewModel() =>
PerformWorkCommand = new AsyncRelayCommand(PerformWorkAsync);
public ProgressContainer<Percentage> Progress { get; } = new();
public IRelayCommand PerformWorkCommand { get; }
public async Task PerformWorkAsync()
{
for (var i = 1; i <= 100; i++)
{
// Simulate work
await Task.Delay(200);
// Report progress as a value in the 0..100 range
Progress.Report(Percentage.FromValue(i));
}
}
}
<Window
x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
d:DataContext="{d:DesignInstance Type=MainViewModel}">
<StackPanel>
<Button
Margin="32"
Content="Execute"
Command="{Binding PerformWorkCommand}" />
<ProgressBar
Margin="32"
Height="10"
Minimum="0"
Maximum="100"
Value="{Binding Progress.Current.Value, Mode=OneWay}" />
</StackPanel>
</Window>
This handler works by storing all reported progress updates in a collection, whose values can be retrieved later. It's primarily designed for testing purposes.
Here's how you can use it to verify that a method reported its progress correctly:
[Fact]
public async Task My_method_reports_progress_correctly()
{
// Arrange
var progress = new ProgressCollector<Percentage>();
var worker = new Worker();
// Act
await worker.PerformWorkAsync(progress);
// Assert
var values = progress.GetValues();
values.Should().NotBeEmpty(); // not empty
values.Should().OnlyHaveUniqueItems(); // no redundant updates
}
Existing progress handlers can be composed into more complex handlers using some of the extension methods that Gress offers. These can be used to easily apply transformations, inject filtering logic, or merge multiple handlers together.
You can use WithTransform(...)
to create a handler that transforms all reported progress updates into a different form:
using Gress;
enum Status { Started, HalfWay, Completed }
var progress = new Progress<Percentage>(p => /* ... */);
// Transform into a progress handler that accepts an enum value and maps
// it into a value of the original type
var transformedProgress = progress.WithTransform((Status s) => s switch
{
Status.Completed => Percentage.FromValue(100), // 100%
Status.HalfWay => Percentage.FromValue(50), // 50%
_ => Percentage.FromValue(0) // 0%
}); // IProgress<Status>
// Effectively reports 50% on the original handler
transformedProgress.Report(Status.HalfWay);
A simpler overload of the above method can also be used when transforming between values of the same type:
using Gress;
var progress = new Progress<int>(p => /* ... */);
var transformedProgress = progress.WithTransform(p => 5 * p); // IProgress<int>
// Effectively reports 50% on the original handler
transformedProgress.Report(10);
Note: Method
WithTransform(...)
bears some resemblance to LINQ'sSelect(...)
, however they are not completely equivalent. The main difference is that the flow of data inIProgress<T>
is inverse to that ofIEnumerable<T>
, which means that the transformations inWithTransform(...)
are applied in the opposite direction.
You can use WithFilter(...)
to create a handler that drops progress updates that don't satisfy a predicate:
using Gress;
var progress = new Progress<Percentage>(p => /* ... */);
// Filter out values below 10%
var filteredProgress = progress.WithFilter(p => p.Fraction >= 0.1);
filteredProgress.Report(Percentage.FromFraction(0.05)); // ✖
filteredProgress.Report(Percentage.FromFraction(0.25)); // ✓
You can use WithDeduplication(...)
to create a handler that filters out consecutive progress updates with the same value:
using Gress;
var progress = new Progress<Percentage>(p => /* ... */);
var deduplicatedProgress = progress.WithDeduplication();
deduplicatedProgress.Report(Percentage.FromFraction(0.1)); // ✓
deduplicatedProgress.Report(Percentage.FromFraction(0.3)); // ✓
deduplicatedProgress.Report(Percentage.FromFraction(0.3)); // ✖
deduplicatedProgress.Report(Percentage.FromFraction(0.3)); // ✖
deduplicatedProgress.Report(Percentage.FromFraction(0.5)); // ✓
You can use WithOrdering(...)
to create a handler that filters out progress updates that arrive out of order:
using Gress;
var progress = new Progress<Percentage>(p => /* ... */);
var orderedProgress = progress.WithOrdering();
orderedProgress.Report(Percentage.FromFraction(0.1)); // ✓
orderedProgress.Report(Percentage.FromFraction(0.3)); // ✓
orderedProgress.Report(Percentage.FromFraction(0.2)); // ✖
orderedProgress.Report(Percentage.FromFraction(0.5)); // ✓
orderedProgress.Report(Percentage.FromFraction(0.4)); // ✖
You can use Merge(...)
to combine multiple progress handlers into one:
using Gress;
var progress1 = new Progress<Percentage>(p => /* ... */);
var progress2 = new Progress<Percentage>(p => /* ... */);
var mergedProgress = progress1.Merge(progress2); // IProgress<Percentage>
// Reports 50% on both progress handlers
mergedProgress.Report(Percentage.FromFraction(0.5));
This method can also be called on collections:
using Gress;
var progresses = new[]
{
new Progress<Percentage>(p => /* ... */),
new Progress<Percentage>(p => /* ... */),
new Progress<Percentage>(p => /* ... */),
new Progress<Percentage>(p => /* ... */)
};
var mergedProgress = progresses.Merge(); // IProgress<Percentage>
// Reports 50% on all progress handlers
mergedProgress.Report(Percentage.FromFraction(0.5));
Multiplexing allows a single handler to aggregate progress updates from multiple input sources. This is useful when you want to encapsulate several progress-reporting operations in a single higher-order operation.
To do this, create a muxer for the target progress handler and then use it to assign an input for each operation:
using Gress;
var progress = new Progress<Percentage>(p => /* ... */);
var muxer = progress.CreateMuxer();
var subProgress1 = muxer.CreateInput(); // IProgress<Percentage>
var subProgress2 = muxer.CreateInput(); // IProgress<Percentage>
var subProgress3 = muxer.CreateInput(); // IProgress<Percentage>
When a progress update is reported on any of these inputs, all the updates up to that point are aggregated into one and routed to the target handler. The sample below illustrates this process in detail:
// ...
subProgress1.Report(Percentage.FromFraction(0.5));
// Input 1 -> 50%
// Input 2 -> 0%
// Input 3 -> 0%
// Total -> ~17%
subProgress1.Report(Percentage.FromFraction(1));
subProgress2.Report(Percentage.FromFraction(0.75));
// Input 1 -> 100%
// Input 2 -> 75%
// Input 3 -> 0%
// Total -> ~58%
subProgress2.Report(Percentage.FromFraction(1));
subProgress3.Report(Percentage.FromFraction(0.9));
// Input 1 -> 100%
// Input 2 -> 100%
// Input 3 -> 90%
// Total -> ~97%
subProgress3.Report(Percentage.FromFraction(1));
// Input 1 -> 100%
// Input 2 -> 100%
// Input 3 -> 100%
// Total -> 100%
Additionally, since muxer inputs are progress handlers themselves, they can be multiplexed further as well. Doing this allows you to create hierarchical progress reporting chains:
using Gress;
async Task PerformWorkAsync(IProgress<Percentage> progress)
{
for (var i = 1; i <= 100; i++)
{
await Task.Delay(200);
progress.Report(Percentage.FromValue(i));
}
}
async Task FooAsync(IProgress<Percentage> progress)
{
var muxer = progress.CreateMuxer();
var subProgress1 = muxer.CreateInput();
var subProgress2 = muxer.CreateInput();
await Task.WhenAll(
PerformWorkAsync(subProgress1),
PerformWorkAsync(subProgress2)
);
}
async Task BarAsync(IProgress<Percentage> progress)
{
var muxer = progress.CreateMuxer();
var subProgress1 = muxer.CreateInput();
var subProgress2 = muxer.CreateInput();
var subProgress3 = muxer.CreateInput();
await Task.WhenAll(
FooAsync(subProgress1),
FooAsync(subProgress2),
FooAsync(subProgress3)
);
}
Note: Muxing is only available on percentage-based handlers because it relies on their ability to represent progress as a relative fraction. If required, you can convert certain other handlers into percentage-based handlers using the
ToPercentageBased()
extension method.
A muxer input may be assigned a custom weight modifier, which determines its priority in relation to others. Progress reported on an input with higher weight influences the aggregated progress to a greater degree and vice versa.
You can specify the input weight by passing it to the CreateInput(...)
method:
using Gress;
var progress = new Progress<Percentage>(p => /* ... */);
var muxer = progress.CreateMuxer();
var subProgress1 = muxer.CreateInput(1);
var subProgress2 = muxer.CreateInput(4);
// Weight split:
// Input 1 -> 20% of total
// Input 2 -> 80% of total
subProgress1.Report(Percentage.FromFraction(0.9));
subProgress2.Report(Percentage.FromFraction(0.3));
// Input 1 -> 90% (less important)
// Input 2 -> 30% (more important)
// Total -> 42% (would've been 60% without weights)
In some cases, you may need to report progress on an infinite workflow where new operations are started and completed in a continuous fashion. This can be achieved by using an auto-reset muxer.
Inputs to an auto-reset muxer implement the ICompletableProgress<T>
interface and are capable of reporting completion after all of the underlying work is finished.
Once all connected inputs report completion, they are disconnected from the muxer and the latter is reset back to the initial state.
To create an auto-reset muxer, call WithAutoReset()
on an existing instance:
using Gress;
using Gress.Completable;
var progress = new Progress<Percentage>(p => /* ... */);
var muxer = progress.CreateMuxer().WithAutoReset();
var subProgress1 = muxer.CreateInput(); // ICompletableProgress<Percentage>
var subProgress2 = muxer.CreateInput(); // ICompletableProgress<Percentage>
subProgress1.Report(Percentage.FromFraction(0.3));
subProgress2.Report(Percentage.FromFraction(0.9));
// Input 1 -> 30%
// Input 2 -> 90%
// Total -> 60%
subProgress1.Report(Percentage.FromFraction(1));
subProgress1.ReportCompletion();
// Input 1 -> 100% (completed)
// Input 2 -> 90%
// Total -> 95%
subProgress2.Report(Percentage.FromFraction(1));
subProgress2.ReportCompletion();
// All inputs disconnected
// Total -> 0%
var subProgress3 = muxer.CreateInput();
subProgress3.Report(Percentage.FromFraction(0.5));
// Input 3 -> 50%
// Total -> 50%
Note: You can wrap an instance of
ICompletableProgress<T>
in a disposable container by callingToDisposable()
. This allows you to place the handler in ausing (...)
block, which ensures that the completion is always reported at the end.