-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sprint 3 - Team 7 task ticket 2: Design display of win/lose prompt box #133
Comments
3 tasks
(9.24) Improved the final display after user testing, the details can be found here: Win/lose Condition: Design Process & Guideline
|
5 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Description
Task: Design display effects of win/lose prompt box (hover, UI etc.), and design display styles
Feature: Win/lose Condition for Selecting Traitor: Goal 2
After analysing the feedback gathered from user survey, the basic win/lose condition and display style of prompt box have been determined through the studio. In terms of design, the interaction process will include two sub-features: Win prompt box (if player selects the correct traitor); Lose prompt box (appears twice after player chooses wrong). Therefore, in this task, we will design the image and effect of these prompt boxes.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Sep. 23
Additional goals (If have time)
Traitor will tell the player how to save Atlantis after she/he being expelled:
Design a image to display this scenario
Documentation
Member
The text was updated successfully, but these errors were encountered: