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More efficient GPU bandwidth usage for ubyte and uint16 patterns. #54
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drowenhorst-nrl
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Apr 19, 2024
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More efficient GPU bandwidth usage for ubyte and uint16 patterns. #54
drowenhorst-nrl
merged 12 commits into
USNavalResearchLaboratory:main
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drowenhorst-nrl:develop
Apr 19, 2024
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Signed-off by: David Rowenhorst <[email protected]>
* main: Post-release developer version numbering (USNavalResearchLaboratory#53)
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
Signed-off by: David Rowenhorst <[email protected]>
drowenhorst-nrl
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* commit '307e94beb748518d385aa1989e2a57554294da91': More efficient GPU bandwidth usage for ubyte and uint16 patterns. (USNavalResearchLaboratory#54)
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* develop: More efficient GPU bandwidth usage for ubyte and uint16 patterns. (USNavalResearchLaboratory#54) Update tests.yml Update tests.yml Added dependabot to update actions. Fix ray issue with making a copy of the pattern array. Make default to read ubyte/uint16 and convert to float32 on GPU. Code cleanup
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Set it so that byte and int16 patterns are uploaded to GPU natively and converted to float32 on the GPU.