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[Question] Psbuild with multiple image files(or compiling non image attached json) #65
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Your json didn't specify the resources correctly. I have no idea what you modified. Did you changed |
This is an external texture PSB (textures not in PSB), if you want to view it in FreeMoteViewer, you must link it. This is already noted in wiki. I guess you didn't read that. |
Geez, thanks. |
I have no idea about that error but if your source PSB is encrypted (not pure) it could happen. Anyway I can only confirm with complete error message. |
Uh-oh, if I click motion buttons FreeMoteViewer crashes. |
And this is what I get when I link directly with source psb. E:\FreeMote>psbuild link c00570.psb c00570_tex000.png c00570_tex001.png System.NullReferenceException: Object reference not set to an instance of an object. |
The only crash I met so far, is clicking a specific motion's button for many times. If you just click once (waiting for it to play), it should be OK?
Just checked your PSB. Your "PSB" is not started with "PSB\0" file signature (not actually a PSB file), that caused this problem. It seems that the game prepended some file name info into that file, or it's your extraction tool's issue. |
My bad, my bad... haha. |
It's still a thing, just got it fixed. Thanks. |
Hi, I've been trying to use FreeMote to convert pure psb with my json files but It doesn't work right.
I think it is because of multiple image files that I have, doesn't work with your FreeMote.
But your Psbdecompile which I made json files seems work right.
Could you examine my json file that I could convert it to pure psb using Psbcompile.cs.
I think it is because my json file isn't combined with 2 image files.
ps. I've tried modding resx.json file to direct image files adding scripts like "Resources": {0}, "tex#000.png";
and renaming image files but Psbbuild.exe keeps saying "[warn] [0] is not used"
c00570.zip
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