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[Archive] psb.m with "scenario" id: Json is not an ArchiveInfo PSB / seems not to be an ArchiveInfo type #82
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You should provide some screenshots about your "scenario" folder. But for the first guess, you may have left the unmodified "xxx.txt.scn.m.json" file in "scenario" folder (you can also call it as project folder or source folder). If you read the instructions in
So, if your It's just intuitive isn't it? |
It seems that you didn't use If you used |
I did this from the very start but this message popped up: "Json is not an ArchiveInfo PSB." |
Attach screenshots (include your input command and program output), and attach the |
OK, this is a special PSB, not identified by FreeMote as an "ArchiveInfo" type. I will try to fix it soon. |
Thank you very much! |
Try again with this dev version: https://ci.appveyor.com/project/UlyssesWu/freemote/build/artifacts You have to unpack with this version first, do not use the old jsons. But you can use the modified .txt.scn file. |
Try again: ci.appveyor.com/project/UlyssesWu/freemote/build/artifacts (same url) Just try |
Worked like a charm! Thank you very much I really appreciate it |
I decompiled a file named scenario_info.psb.m in order to translate a game. A scenario_info.psb.m.json was generated with a folder named scenario containing many .txt.scn files. I decompiled the .txt.scn files, edited the text then used PsBuild to have txt.scn files again then I replaced them with the original ones in the scenario folder. Then, I used PsBuild on the scenario_info.psb.m.json file and when I put the new .psb file in the game, there are no changes in the game and when I decompiled the .psb file again I didn't find the changes in the new scenario folder either. I'm assuming that I'm doing something wrong when trying to compile. I tried everything possible but I'm stuck. What am I doing wrong?
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