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Use bokken runner for windows builds #1174

Merged
merged 1 commit into from
May 8, 2019
Merged

Use bokken runner for windows builds #1174

merged 1 commit into from
May 8, 2019

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ashwinimurt
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@ashwinimurt ashwinimurt commented May 8, 2019

Windows Buildfarm runners are currently broken. Switch to bokken.

Tested on a commit before squash:
Win64: https://gitlab.cds.internal.unity3d.com/vm/mono/-/jobs/306706
Win32: https://gitlab.cds.internal.unity3d.com/vm/mono/-/jobs/306707
BareMininum: https://gitlab.cds.internal.unity3d.com/vm/mono/-/jobs/306708

@ashwinimurt ashwinimurt requested a review from joncham May 8, 2019 19:35
@@ -40,6 +40,11 @@ sub CompileVCProj
my $config;

my $msbuild = $ENV{"ProgramFiles(x86)"}."/MSBuild/$msBuildVersion/Bin/MSBuild.exe";

if ((! -d $extraBuildTools) || ($ENV{YAMATO_PROJECT_ID}) || ($ENV{USERNAME} == "bokken"))
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@ashwinimurt ashwinimurt May 8, 2019

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We want to use 15.0 on Yamato (where YAMATO_PROJECT_ID is set) and GitLabCI Bokken runners (where username is "bokken").

Buildfarm runners have 14.0.

@ashwinimurt ashwinimurt merged commit a88b14c into unity-master May 8, 2019
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3 participants