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Add a new API to generate a Unity-like callstack into a memory buffer #1256
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joncham
reviewed
Feb 19, 2020
QuickDumpUserData *ud = (QuickDumpUserData *)data; | ||
|
||
if (managed && method) { | ||
char *method_name = mono_method_full_name (method, TRUE); |
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Note to myself, we should provide a no-alloc or temp alloc version of this and similar functions.
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joncham
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The intent of this is to reduce GC pressure when logging a lot in the Unity editor by doing the string formatting in native code directly from Mono.