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We statically link the C runtime on Windows and abort handlers are part of the C runtime. This means that Unity's abort handler is not connected to the C runtime in Mono, and when an abort happens we get the default behavior instead of proper chaining/handling to our bug reporter.
RaiseException and SEH is process wide. Use RaiseException to force crash instead of abort.
Release Notes:
Improved
Scripting: Invoke Unity crash handler when internal abort in Mono is triggered on Windows.
Backporting:
We should backport to all LTS releases for new version of Unity.