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script quick combat

UrsZeidler edited this page Dec 26, 2014 · 5 revisions

quick combat wizard

When you don't have a script ready to play with your group, you could create a combat script on the fly. This is also a good option when you just want to try out the runtime. start-quick-combat The created script will contains only one placement and a npc group with the npc you selected.

The wizard uses two steps

  • select the npcs and the date
  • select the players

after selecting the npcs the script is created and started, and as it is newly created you need to select the players. This is the default starting sequence for a script. Be aware that the runtime characters are empty, and need to be configured.

step one selecting the npcs

start-quick-combat

in the combat wizard you select the enemies, the time, and the name. Note you can add the npc as often as you like, to create two gangers add them twice.

when you are finished, the created script is started

step two selecting players

This is part of the normal start script sequence, you select the players and hit ok.

player-select

The script and the combat placement are opened in the runtime view, when selected in the preferences, the webserver is also started, besides that the characters don't have chosen their inventory, you are ready to roll with the combat view.

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