Releases: UuuNyaa/blender_mmd_tools
Releases · UuuNyaa/blender_mmd_tools
Release v2.9.1
What's Changed
- Bone morphs now work correctly. / ボーンモーフが正しく機能するようになりました。
- Fix #100 Disconnect All hidden bones?
Full Changelog: v2.8.1...v2.9.1
Release v2.9.0
- Fix #100
Full Changelog: v2.8.1...v2.9.0
Release v2.8.1
Release v2.8.0
Release v2.7.0
What's Changed
- Fix 3 problems / 3つの問題を修正 by @One-sixth in #73
- Fixed bone morph exception
- Fixed _getVisibilityOfMMDRigArmature exception
- FIxed rigidbody data loss and regeneration
- Remove dependency on camera property hooks / カメラのプロパティフックへの依存を取り除く by @UuuNyaa
- MMD Camera motion can be baked and used in a render farm / MMDカメラモーションをベイクしレンダーファームで使用することができる
Full Changelog: v2.6.1...v2.7.0
Release v2.6.1
What's Changed
- Enhancement/improve material morphs speed by @UuuNyaa in #66
Solve the slowdown problem when binding a model with many Material Morphs. / 多くのマテリアルモーフを持つモデルをバインドする際のスローダウンの問題を解決しました。
Full Changelog: v2.6.0...v2.6.1
Release v2.6.0
What's Changed
- Partial support for library override workflow / ライブラリオーバーライドワークフローに部分対応 by @One-sixth in #64
Full Changelog: v2.5.1...v2.6.0
Release v2.5.1
- Fix material morph to work for object materials by @One-sixth
Full Changelog: v2.5.0...v2.5.1
Release v2.5.0
What's Changed
- Enhancement/#62 morph features by @UuuNyaa in #63
Full Changelog: v2.4.0...v2.5.0
Contributors
Release v2.4.0
What's Changed
- #50 Improve compatibility with MMD physics
- #33 Add vertex group supplement feature
- #51 Avoid setup the global logger
Full Changelog: v2.3.0...v2.4.0