Skip to content

Releases: UuuNyaa/blender_mmd_tools

Release v2.9.1

04 Aug 11:07
Compare
Choose a tag to compare

What's Changed

  • Bone morphs now work correctly. / ボーンモーフが正しく機能するようになりました。
    • Fix #100 Disconnect All hidden bones?

Full Changelog: v2.8.1...v2.9.1

Release v2.9.0

02 Aug 14:13
Compare
Choose a tag to compare
Release v2.9.0 Pre-release
Pre-release

Full Changelog: v2.8.1...v2.9.0

Release v2.8.1

18 Mar 19:44
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: v2.8.0...v2.8.1

Release v2.8.0

17 Oct 13:21
Compare
Choose a tag to compare

What's Changed

  • #74 エクスポート時にマテリアルの順番が崩れる不具合を修正 / Fix corrupted order of materials when exporting by @nagadomi
  • #75 インポート時のデフォルトik_loop_factor5に設定 / Set default ik_loop_factor to 5 for import by @UuuNyaa in #76

Full Changelog: v2.7.0...v2.8.0

Release v2.7.0

07 Oct 17:53
97861e3
Compare
Choose a tag to compare

What's Changed

  • Fix 3 problems / 3つの問題を修正 by @One-sixth in #73
    • Fixed bone morph exception
    • Fixed _getVisibilityOfMMDRigArmature exception
    • FIxed rigidbody data loss and regeneration
  • Remove dependency on camera property hooks / カメラのプロパティフックへの依存を取り除く by @UuuNyaa
    • MMD Camera motion can be baked and used in a render farm / MMDカメラモーションをベイクしレンダーファームで使用することができる

Full Changelog: v2.6.1...v2.7.0

Release v2.6.1

15 Sep 13:44
Compare
Choose a tag to compare

What's Changed

  • Enhancement/improve material morphs speed by @UuuNyaa in #66
    Solve the slowdown problem when binding a model with many Material Morphs. / 多くのマテリアルモーフを持つモデルをバインドする際のスローダウンの問題を解決しました。
    • Add Clean Duplicated Material Morphs operator / 重複マテリアルモーフを掃除オペレーターを追加
      image image
    • Simplify material morph nodes

Full Changelog: v2.6.0...v2.6.1

Release v2.6.0

09 Sep 08:31
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.5.1...v2.6.0

Release v2.5.1

29 Aug 21:27
Compare
Choose a tag to compare
  • Fix material morph to work for object materials by @One-sixth

Full Changelog: v2.5.0...v2.5.1

Release v2.5.0

26 Aug 22:10
Compare
Choose a tag to compare

What's Changed

  • Enhancement/#62 morph features by @UuuNyaa in #63
    • Multiple MMD models can be imported without material morph conflicts / 複数のMMDモデルをマテリアルモーフが競合しないようにインポートできる
    • Morph (longer) Settings can be folded / モーフ(の長い)設定を折り畳むことができる
      image
    • Fix creation of objects in unexpected collections / 予期しないコレクションにオブジェクトが作成されるのを修正:
      • Temporary Group
      • Model Surgery can be performed by specifying a target collection / モデル手術をターゲットコレクションを指定して行うことができる
        image

Full Changelog: v2.4.0...v2.5.0

Contributors

Release v2.4.0

01 Jul 11:12
Compare
Choose a tag to compare

What's Changed

  • #50 Improve compatibility with MMD physics
    disconnect
  • #33 Add vertex group supplement feature
    image
  • #51 Avoid setup the global logger

Full Changelog: v2.3.0...v2.4.0

Contributors