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v1.1.0

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@VELD-Dev VELD-Dev released this 18 Feb 02:12
· 3 commits to main since this release

This is the second release of the plugin ! Huge things are going to come at the next update v1.2.0 !

DISCLAIMERS

Before using the addon, you have to know several things !

Supports

  • Mobys - Mobys are not supported yet, it's in work. It may cause some missing stuff on the map, mainly a lack of destructibles or things like these.
  • Ties - Ties origin are now centerd to mesh !
  • Zones/Regions
  • UFrags - We (modders & reverse-engineers) still don't know how they work. It's basically the missing terrain that you'll have on some maps, and also the water.
  • Shrubs - Little map details are not included yet.
  • Textures - It means that there will be NO TEXTURES ! It will be for v1.2.0 or something like that
  • UVs - UVs are half-supported. They are right only on little meshes.

Main changes of this version (v1.1.0)

  • Mesh faces are now mostly in the right direction.
  • Objects have now all their origin centered to their mesh!
  • The entire code have been rewrote, you can now also extract the models without packing submeshes to one mesh.
  • I prepared the terrain for textures and materials, they are coming very soon!
  • Extracting and importing speed increased of ~20%
  • UVs are now half-supported! They are right only on little meshes. I'll work on that for the next update!
  • For safety reasons, the meshes are not merged directly from their vertices data, but after being imported. You cannot see it, but it makes the materials and textures merging safe (theoretically)

Legal

I know that it's basically not really authorized to extract and use these assets, but to avoid more problem, you MUSTN'T:

  • Sell contents containing extracted contents
  • Make fangames without crediting the addon (lol) and the game developers (Insomniac Games)
  • Make money with fangames
  • Make money with fan-animations or fanarts using extracted assets, except if you have authorization)

INSTALLATION

Which file should I take?

If you are a developer, take the -debug postfixed one. It has comments and prints/logs. However, it is much slower, and makes a lot of logs, really. The files are also obviously heavier.
If you are a casual user, take the -release postfixed one. It has no comments and no prints/logs. It is much faster and doesn't pointlessly use memory. The files are obviously liter.

How do I install a Blender addon?

Just extract the plugin to your Blender's addon folder, it might look like this: /addons/raclette-and-tank-v1.1.0/__init__.py
So into your usual extractor, just unzip the files into /addons/ path of Blender directory.
If needed, make a folder 'raclette-and-tank'. If there's already one or whatever, it's fine.