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Godot4LocalizationEditor

Localization editor plugin for Godot Engine 4.+ This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color.

Version: 0.4.1 Tested with godot 4.2 rc6

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Pseudolocalization

Pseudolocalization?! Read here => https://github.com/godotengine/godot-docs/pull/5119/files

The following validations are supported:

  • Empty entries
  • Missing resources in the specified path
  • Incorrect resource type assignments
  • Same resources in different languages

The following screenshots show the working areas of the plugin:

Videos

EN Localization Editor EN Localization Editor

RU Localization Editor RU Localization Editor

DE Localization Editor DE Localization Editor

Images

Select locales Locales editor

Edit translations Translations editor

Edit remaps Remaps editor

Edit placeholders Placeholders editor

Auto translation(Google Translator) Translation editor

How to install

This is a regular editor plugin. Copy the contents of addons/localization_editor into the same folder in your project, and activate it in your project settings. This plugin also contain example implementation. You find it in addons/localization_example folder.

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Localization editor plugin for Godot Engine 4.+

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