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simple relese promoting purchace: https://developer.apple.com/app-store/promoting-in-app-purchases/ copy to my old code, from : https://github.com/Valeryn4/Godot-IOS-Services-Extend-Module/tree/dev add new event "purchase_deferred" initializing an out-of-game purchase sample: ```gdscript while iap.get_pending_event_count() > 0: var event = iap.pop_pending_event() if event.type == "purchase_deferred" : iap.purchase( { "product_id": event.product_id} ) #deferred purchase ```
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