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steamcompmgr: Force composite when fading
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Otherwise we end up with test commits failing which is a waste of time.
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misyltoad committed Aug 16, 2023
1 parent 9e34c3e commit 4c788db
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/steamcompmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2422,6 +2422,7 @@ paint_all(bool async)
bNeedsFullComposite |= bNeedsNearest;
bNeedsFullComposite |= bDrewCursor;
bNeedsFullComposite |= g_bColorSliderInUse;
bNeedsFullComposite |= fadingOut;

for (uint32_t i = 0; i < EOTF_Count; i++)
{
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