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steamcompmgr, commit.cpp: cleanup some stuff
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sharkautarch committed Sep 2, 2024
1 parent e0114be commit fc72dea
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Showing 2 changed files with 43 additions and 67 deletions.
10 changes: 3 additions & 7 deletions src/commit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@ void commit_t::SetFence( int nFence, bool bMangoNudge, CommitDoneList_t *pDoneCo
m_pDoneCommits = pDoneCommits;
}

void calc_scale_factor(float &out_scale_x, float &out_scale_y, float sourceWidth, float sourceHeight);
glm::vec2 calc_scale_factor(float sourceWidth, float sourceHeight);

bool commit_t::ShouldPreemptivelyUpscale()
{
Expand All @@ -143,11 +143,7 @@ bool commit_t::ShouldPreemptivelyUpscale()
if ( !vulkanTex )
return false;

float flScaleX = 1.0f;
float flScaleY = 1.0f;
// I wish this function was more programatic with its inputs, but it does do exactly what we want right now...
// It should also return a std::pair or a glm uvec
calc_scale_factor( flScaleX, flScaleY, vulkanTex->width(), vulkanTex->height() );
glm::vec2 flScale = calc_scale_factor( vulkanTex->width(), vulkanTex->height() );

return !close_enough( flScaleX, 1.0f ) || !close_enough( flScaleY, 1.0f );
return !close_enough( flScale.x, 1.0f ) || !close_enough( flScale.y, 1.0f );
}
100 changes: 40 additions & 60 deletions src/steamcompmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1340,58 +1340,44 @@ window_is_fullscreen( steamcompmgr_win_t *w )
return w && ( window_is_steam( w ) || w->isFullscreen );
}

void calc_scale_factor_scaler(float &out_scale_x, float &out_scale_y, float sourceWidth, float sourceHeight)
glm::vec2 calc_scale_factor_scaler(float sourceWidth, float sourceHeight)
{
glm::vec2 source = glm::vec2 {sourceWidth, sourceHeight};
float XOutputRatio = currentOutputWidth / (float)g_nNestedWidth;
float YOutputRatio = currentOutputHeight / (float)g_nNestedHeight;
float outputScaleRatio = std::min(XOutputRatio, YOutputRatio);

float XRatio = (float)g_nNestedWidth / sourceWidth;
float YRatio = (float)g_nNestedHeight / sourceHeight;
glm::vec2 ratios = glm::vec2 {g_nNestedWidth, g_nNestedHeight} / source;

if (g_upscaleScaler == GamescopeUpscaleScaler::STRETCH)
{
out_scale_x = XRatio * XOutputRatio;
out_scale_y = YRatio * YOutputRatio;
return;
return ratios * glm::vec2{XOutputRatio, YOutputRatio};
}

if (g_upscaleScaler != GamescopeUpscaleScaler::FILL)
{
out_scale_x = std::min(XRatio, YRatio);
out_scale_y = std::min(XRatio, YRatio);
}
else
{
out_scale_x = std::max(XRatio, YRatio);
out_scale_y = std::max(XRatio, YRatio);
}
glm::vec2 out_scale = g_upscaleScaler != GamescopeUpscaleScaler::FILL ? glm::min(ratios.x, ratios.y) : glm::max(ratios.x, ratios.y);

if (g_upscaleScaler == GamescopeUpscaleScaler::AUTO)
{
out_scale_x = std::min(g_flMaxWindowScale, out_scale_x);
out_scale_y = std::min(g_flMaxWindowScale, out_scale_y);
out_scale = glm::min(out_scale, g_flMaxWindowScale);
}

out_scale_x *= outputScaleRatio;
out_scale_y *= outputScaleRatio;
out_scale *= outputScaleRatio;

if (g_upscaleScaler == GamescopeUpscaleScaler::INTEGER)
{
if (out_scale_x > 1.0f)
if (out_scale.x > 1.0f)
{
// x == y here always.
out_scale_x = out_scale_y = floor(out_scale_x);
out_scale.x = out_scale.y = floor(out_scale.x);
}
}

return out_scale;
}

void calc_scale_factor(float &out_scale_x, float &out_scale_y, float sourceWidth, float sourceHeight)
glm::vec2 calc_scale_factor(float sourceWidth, float sourceHeight)
{
calc_scale_factor_scaler(out_scale_x, out_scale_y, sourceWidth, sourceHeight);

out_scale_x *= globalScaleRatio;
out_scale_y *= globalScaleRatio;
return calc_scale_factor_scaler(sourceWidth, sourceHeight) * globalScaleRatio;
}

/**
Expand Down Expand Up @@ -1757,23 +1743,21 @@ void MouseCursor::paint(steamcompmgr_win_t *window, steamcompmgr_win_t *fit, str
cursor_scale = std::max(cursor_scale, 1.0f);

float scaledX, scaledY;
float currentScaleRatio_x = 1.0;
float currentScaleRatio_y = 1.0;
int cursorOffsetX, cursorOffsetY;

calc_scale_factor(currentScaleRatio_x, currentScaleRatio_y, sourceWidth, sourceHeight);
glm::vec2 currentScaleRatio = calc_scale_factor(sourceWidth, sourceHeight);

cursorOffsetX = (currentOutputWidth - sourceWidth * currentScaleRatio_x) / 2.0f;
cursorOffsetY = (currentOutputHeight - sourceHeight * currentScaleRatio_y) / 2.0f;
cursorOffsetX = (currentOutputWidth - sourceWidth * currentScaleRatio.x) / 2.0f;
cursorOffsetY = (currentOutputHeight - sourceHeight * currentScaleRatio.y) / 2.0f;

// Actual point on scaled screen where the cursor hotspot should be
scaledX = (winX - window->GetGeometry().nX) * currentScaleRatio_x + cursorOffsetX;
scaledY = (winY - window->GetGeometry().nY) * currentScaleRatio_y + cursorOffsetY;
scaledX = (winX - window->GetGeometry().nX) * currentScaleRatio.x + cursorOffsetX;
scaledY = (winY - window->GetGeometry().nY) * currentScaleRatio.y + cursorOffsetY;

if ( zoomScaleRatio != 1.0 )
{
scaledX += ((sourceWidth / 2) - winX) * currentScaleRatio_x;
scaledY += ((sourceHeight / 2) - winY) * currentScaleRatio_y;
scaledX += ((sourceWidth / 2) - winX) * currentScaleRatio.x;
scaledY += ((sourceHeight / 2) - winY) * currentScaleRatio.y;
}

// Apply the cursor offset inside the texture using the display scale
Expand Down Expand Up @@ -1887,8 +1871,6 @@ paint_window_commit( const gamescope::Rc<commit_t> &lastCommit, steamcompmgr_win
{
uint32_t sourceWidth, sourceHeight;
int drawXOffset = 0, drawYOffset = 0;
float currentScaleRatio_x = 1.0;
float currentScaleRatio_y = 1.0;

// Exit out if we have no window or
// no commit.
Expand Down Expand Up @@ -1958,30 +1940,31 @@ paint_window_commit( const gamescope::Rc<commit_t> &lastCommit, steamcompmgr_win

bool offset = ( ( w->GetGeometry().nX || w->GetGeometry().nY ) && w != scaleW );

glm::vec2 currentScaleRatio{};
if (sourceWidth != currentOutputWidth || sourceHeight != currentOutputHeight || offset || globalScaleRatio != 1.0f)
{
calc_scale_factor(currentScaleRatio_x, currentScaleRatio_y, sourceWidth, sourceHeight);
currentScaleRatio = calc_scale_factor(sourceWidth, sourceHeight);

drawXOffset = ((int)currentOutputWidth - (int)sourceWidth * currentScaleRatio_x) / 2.0f;
drawYOffset = ((int)currentOutputHeight - (int)sourceHeight * currentScaleRatio_y) / 2.0f;
drawXOffset = ((int)currentOutputWidth - (int)sourceWidth * currentScaleRatio.x) / 2.0f;
drawYOffset = ((int)currentOutputHeight - (int)sourceHeight * currentScaleRatio.y) / 2.0f;

if ( w != scaleW )
{
drawXOffset += w->GetGeometry().nX * currentScaleRatio_x;
drawYOffset += w->GetGeometry().nY * currentScaleRatio_y;
drawXOffset += w->GetGeometry().nX * currentScaleRatio.x;
drawYOffset += w->GetGeometry().nY * currentScaleRatio.y;
}

if ( zoomScaleRatio != 1.0 )
{
drawXOffset += (((int)sourceWidth / 2) - cursor->x()) * currentScaleRatio_x;
drawYOffset += (((int)sourceHeight / 2) - cursor->y()) * currentScaleRatio_y;
drawXOffset += (((int)sourceWidth / 2) - cursor->x()) * currentScaleRatio.x;
drawYOffset += (((int)sourceHeight / 2) - cursor->y()) * currentScaleRatio.y;
}
}

layer->opacity = ( (w->isOverlay || w->isExternalOverlay) ? w->opacity / (float)OPAQUE : 1.0f ) * flOpacityScale;

layer->scale.x = 1.0 / currentScaleRatio_x;
layer->scale.y = 1.0 / currentScaleRatio_y;
layer->scale.x = 1.0 / currentScaleRatio.x;
layer->scale.y = 1.0 / currentScaleRatio.y;

if ( w != scaleW )
{
Expand All @@ -1992,8 +1975,8 @@ paint_window_commit( const gamescope::Rc<commit_t> &lastCommit, steamcompmgr_win
{
int xOffset = 0, yOffset = 0;

int width = w->GetGeometry().nWidth * currentScaleRatio_x;
int height = w->GetGeometry().nHeight * currentScaleRatio_y;
int width = w->GetGeometry().nWidth * currentScaleRatio.x;
int height = w->GetGeometry().nHeight * currentScaleRatio.y;

if (globalScaleRatio != 1.0f)
{
Expand Down Expand Up @@ -2037,7 +2020,7 @@ paint_window_commit( const gamescope::Rc<commit_t> &lastCommit, steamcompmgr_win
if (layer->filter == GamescopeUpscaleFilter::PIXEL)
{
// Don't bother doing more expensive filtering if we are sharp + integer.
if (float_is_integer(currentScaleRatio_x) && float_is_integer(currentScaleRatio_y))
if (float_is_integer(currentScaleRatio.x) && float_is_integer(currentScaleRatio.y))
layer->filter = GamescopeUpscaleFilter::NEAREST;
}

Expand Down Expand Up @@ -5899,24 +5882,17 @@ steamcompmgr_exit(void)
pthread_exit(NULL);
}

static int
handle_io_error(Display *dpy)
{
xwm_log.errorf("X11 I/O error");
steamcompmgr_exit();
}


static bool
register_cm(xwayland_ctx_t *ctx)
{
Window w;
Atom a;
static char net_wm_cm[] = "_NET_WM_CM_Sxx";

snprintf(net_wm_cm, sizeof(net_wm_cm), "_NET_WM_CM_S%d", ctx->scr);
a = XInternAtom(ctx->dpy, net_wm_cm, false);
Atom a = XInternAtom(ctx->dpy, net_wm_cm, false);

w = XGetSelectionOwner(ctx->dpy, a);
Window w = XGetSelectionOwner(ctx->dpy, a);
if (w != None)
{
XTextProperty tp;
Expand Down Expand Up @@ -6750,6 +6726,10 @@ void init_xwayland_ctx(uint32_t serverId, gamescope_xwayland_server_t *xwayland_
if (!setup_error_handlers)
{
XSetErrorHandler(error);
static auto handle_io_error = [](Display *dpy) -> int {
xwm_log.errorf("X11 I/O error");
steamcompmgr_exit();
};
XSetIOErrorHandler(handle_io_error);
setup_error_handlers = true;
}
Expand Down

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