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* change pressure BC to be define by body part * SpringNormalOnSurfaceParticles with body part * option to use inner or outer surface for spring * zero position of particles fixed * adding function to avoid LevelSetComplexShape * "virtual" added to comply with github CI test * both options for normalDirectionCalculation * "virtual" removed since no change in CI test * additional findNormalDirection dor 2D_build * comment to see if geometry_level_set is called * accelaration output added to vtu * adding displacement output & removing density * Vec3d to Vecd * adding normal vectors to vtu-File * von Mises Strain implemented * CMake name change to differentiate BUILD_TEST * test for strain calculation * correction of von Mises strain calculation * displ., normal, strain output calc. added in 2D Co-authored-by: JohnVirtonomy <[email protected]>
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