A lightweight visualizer for rocketsim-rs binds that listens for UDP packets.
Any language can communicate with the visualizer by sending UDP packets in the correct format, but rocketsim-rs
has a GameState.to_bytes()
function that does this automatically.
To see an example of how to communicate with the visualizer, see the example in the rocketsim-rs repository.
You can also choose to use the integrated support in RLGym 2.0 and RLGym-PPO or use the RLViser-Py library to interface directly from Python via RocketSim classes.
NOTICE: These controls WON'T WORK until you've toggled the menu off. The menu is open by default upon launch.
Key | Action |
---|---|
Esc |
Toggle menu |
1 - 8 |
Change car camera focus |
9 |
Director camera |
0 |
Free camera |
W |
Move forward |
A |
Move left |
S |
Move backward |
D |
Move right |
Space |
Move up |
Left Ctrl |
Move down |
Left Shift |
Slow |
R |
State set ball towards goal |
P |
Toggle pause/play |
+ |
Increase game speed +0.5x |
- |
Decrease game speed -0.5x |
= |
Set game speed to 1x |
Left click 1 |
Drag cars and ball |
1 - Requires the menu toggled ON to free the cursor, you can drag cars and the ball to move them in the world. Requires the agent on the other side to support state setting.
Currently, both standard soccer and hoops are supported.