Simulates skills client-side, eliminating ping-based delays and animation lock.
- Lancer: All besides Charging Lunge, Shield Counter, Master's Leash
- Brawler: Most besides Rampage, Divine Wrath, Meat Grinder, High Kick, Counterpunch
- Warrior: Combative Strike, Traverse Cut, Blade Draw, Poison Blade, Scythe, Rain of Blows, Leaping Strike
- Slayer: All besides Combo Attack, Evasive Roll, Exhausting Blow and Backstab
- Berserker: Axe Block, Raze, Flatten, Tackle, Staggering Strike, Bloodlust, Dash
- Sorcerer: Most combat besides Arcane Pulse
- Archer: Most besides Chase
- Reaper: All besides Sundering Strike, Cable Step, Soul Reversal
- Gunner: Blast, Rolling Reload, Burst Fire, Balder's Vengeance, Replenishment, Scattershot, Time Bomb, Point Blank, HB
- Ninja: Combo Attack, Burning Heart, Leaves on the Wind, Death Blossom, Attunement, Focus
- Priest: All besides Mana Charge
- Mystic: All besides Teleport Jaunt, Arun's Vitae, Arun's Tears, Vow of Rebirth
- [+] Added Slayer: Knockdown Strike, Measured Slice, Overhand Strike, Heart Thrust, Eviscerate, Leaping Strike, Whirlwind, Stunning Backhand, Distant Blade, Startling Kick, Fury Strike, Headlong Rush, Overpower, Tenacity, In Cold Blood, Dash
- [~] Updated for tera-proxy 2017-03-14
- [*] Fixed user-controlled movement for Reaper: Grim Strike, Smite
- [+] Support controlled skill movement
- [+] Added Reaper: Death Spiral, Double Shear, Grim Strike, Pendulum Strike, Whipsaw, Smite, Shadow Burst, Retribution, Shadow Reaping, Shrounded Escape, Shadow Step
- [*] Fixed interrupting non-emulated multi-stage skills sometimes causing your character to become stuck in animation
- [+] Added Berserker: Fiery Rage
- [*] Unknown button release packets no longer update your current location (fixes player teleporting after interrupting a charging skill)
- [*] Fixed Gunner: Blast sometimes interrupting its own animation (client bug)
- [*] Fixed Berserker: Raze and Flatten interrupting Vampiric Blow
- [*] Added skill movement for Berserker: Tackle, Staggering Strike
- [*] Updated skill IDs to include Intimidation stance for Berzerker: Axe Block, Raze, Flatten, Staggering Strike
- [*] Fixed Onslaught chain regression
- [+] Added abnormality prediction system (currently unused)
- [~] Abnormalities are now calculated after chains
- [*] Fixed Warrior animations during Deadly Gamble: Blade Draw, Scythe, Rain of Blows
- [*] Fixed Gunner: Point Blank second hit interrupting itself
- [*] Fixed Gunner: Balder's Vengeance being set to variable-speed