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[Ogre2] fix invalid anti-aliasing level warning (gazebosim#470)
- Fix a bug where the warning of an invalid anti-aliasing level in Ogre2RenderTarget was not being output - Set the FSAA level to 0 if the target level is invalid - Provide a list of valid options in the warning Signed-off-by: Rhys Mainwaring <[email protected]> Signed-off-by: William Lew <[email protected]>
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