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* use a texture pixel format that matches how we paint the screen: only use alpha (RGBA) if we can paint with it, otherwise use plain RGB * add docstring for "pixel_format" * better pixel upload format code: constify and clean it up git-svn-id: https://xpra.org/svn/Xpra/trunk@5261 3bb7dfac-3a0b-4e04-842a-767bc560f471
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