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Implement guitar note shuffle #193
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ead4c2a
Initial Note Shuffle implementation
TheNathannator 90898b8
Use song hash to set note shuffle seed
TheNathannator fcfda47
Rework shuffle algorithm to greatly improve distributions
TheNathannator 8e78624
Change shuffle fail logging to a warning
TheNathannator 9aa73b7
Don't remove open notes from shuffled open note chords
TheNathannator 7dbf6cb
Some number extensions
TheNathannator a3f2fdb
Add clamped lerp methods
TheNathannator ccb1bf8
Implement weighted consideration for previous note in note shuffle
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -4,6 +4,7 @@ | |
using YARG.Core.Chart; | ||
using YARG.Core.Utility; | ||
using YARG.Core.Extensions; | ||
using YARG.Core.Song; | ||
|
||
namespace YARG.Core.Game | ||
{ | ||
|
@@ -50,7 +51,7 @@ public double InputCalibrationSeconds | |
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/// <summary> | ||
/// The difficulty to be saved in the profile. | ||
/// | ||
/// | ||
/// If a song does not contain this difficulty, so long as the player | ||
/// does not *explicitly* and *manually* change the difficulty, this value | ||
/// should remain unchanged. | ||
|
@@ -115,7 +116,7 @@ public void CopyModifiers(YargProfile profile) | |
CurrentModifiers = profile.CurrentModifiers; | ||
} | ||
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public void ApplyModifiers<TNote>(InstrumentDifficulty<TNote> track) where TNote : Note<TNote> | ||
public void ApplyModifiers<TNote>(SongEntry song, InstrumentDifficulty<TNote> track) where TNote : Note<TNote> | ||
Comment on lines
-118
to
+119
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Having to pass in the SongEntry feels a little hacky, but I'm not sure how else to get the song hash in for note shuffle. |
||
{ | ||
switch (CurrentInstrument.ToGameMode()) | ||
{ | ||
|
@@ -147,6 +148,11 @@ public void ApplyModifiers<TNote>(InstrumentDifficulty<TNote> track) where TNote | |
guitarTrack.ConvertFromTypeToType(GuitarNoteType.Tap, GuitarNoteType.Hopo); | ||
} | ||
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if (IsModifierActive(Modifier.NoteShuffle)) | ||
{ | ||
guitarTrack.ShuffleNotes(unchecked(song.Hash.GetHashCode() * 133769420)); // heh | ||
} | ||
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||
break; | ||
case GameMode.FourLaneDrums: | ||
case GameMode.FiveLaneDrums: | ||
|
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Wasn't sure what to do here and didn't feel like going through the
AddChildNote
override at the moment, so left it as a TODO.