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👩🚒 Getting Help
There are several places you can go to get help with Yarn Spinner.
- Join the Yarn Spinner Discord.
- Talk to us via Twitter, Mastodon, or Cohost
- Post to us
- To report a bug, file an issue on GitHub.
📦 How To Install Yarn Spinner
To install the most recent release of Yarn Spinner for Unity, please see the Installation Instructions in the Yarn Spinner documentation.
If you want to install this particular version of Yarn Spinner for Unity, follow these steps:
Installing Yarn Spinner for Unity v2.4.2 from Git
- Open the Window menu, and choose Package Manager.
- If you already have any previous version of the Yarn Spinner package installed, remove it.
- Click the
+
button, and click Add package from git URL... - Enter the following URL:
https://github.com/YarnSpinnerTool/YarnSpinner-Unity.git#v2.4.2
Each release will have a different URL. To upgrade to future versions of Yarn Spinner, you will need to uninstall the package, and reinstall using the new URL.
📜 Changes
Added
- Added a Unity Project scoped settings that allows you to override some of the default behaviours of Yarn Spinner.
- Yarn Spinner settings are saved to the path
ProjectSettings\Packages\dev.yarnspinner\YarnSpinnerProjectSettings.json
. - The settings be changed in the Project Settings window, by choosing
Edit -> Project Settings -> Yarn Spinner
. - The setting currently supports three convenience features of Yarn Spinner:
- Automatically associating assets with localisations
- Automatically linking
YarnCommand
andYarnFunction
attributed methods to the Dialogue Runner. - Generating a
.ysls.json
file that stores information about your Yarn attributed methods.- This file is saved to
ProjectSettings\Packages\dev.yarnspinner\generated.ysls.json
. - This is an experimental feature to support better editor integration down the line. As such, this feature defaults to 'off'.
- This file is saved to
- Enabling or disabling
YarnCommand
andYarnFunction
linking, or.ysls
generation, will cause your project to recompile. - Enabling or disabling asset linking will cause a reimport of all
yarnproject
assets.
- Yarn Spinner settings are saved to the path
Yarn.Unity.ActionAnalyser.Action
now has aMethodIdentifierName
property, which is the short form of the method name.DialogueAdvanceInput
now supports Virtual Button names in addition to KeyCodes and Input Actions.- This can be configured to work on button or key release or press. By default, the component works on release.
LineView
now will add in line breaks when it encounters a self closing[br /]
marker.- Yarn attributed Functions and Commands can now use constant values in addition to literals for their name.
Changed
- Update the minimum Unity version to 2021.3.
- Fixed a bug where line pauses could sometimes not happen when the user's framerate is low.
- Fixed a bug where the Rounded Views sample wouldn't import correctly.
- Fixed Minimal Dialogue Runner sample that was using obsolete methods.
- Fixed a bug where TMPShim wasn't being detected.
- Standard library functions (like
random
,dice
,round_places
, etc) have been moved to the core Yarn Spinner library. - Fixed a bug where the audio assets in the samples weren't being linked correctly resulting in playback errors.
- Intro Sample: Moved the Character Color view to a new stand-alone object (it's easier to explain how to do this in a tutorial!)
Analyser
no longer ignores non-public methods.- This is now handled during codegen side so we can better log it.
ActionsGenerator
will now generate C# warnings for non-private methods that are attributed asYarnFunction
orYarnCommand
.ActionsGenerator
still logs to a temporary location, but now into adev.yarnspinner.logs
folder inside the temporary location.- Auto-advancing
LineView
s will no longer attempt to advance dialogue that has been stopped. - Actions Registration now dumps generated code into the same temporary folder the logs live in
ActionsGenerator
will now generate C# warnings for incorrectly named methods that are attributed asYarnFunction
orYarnCommand
.- Fixed a bug where
AudioLineProvider
didn't allow runtime changing of the text locale. - Fixed a bug where the Unity Localisation strings tables would have duplicate lines after tagging all lines in a project.
Removed
- Remove certain items that were previously marked as obsolete:
- Obsolete method
DialogueRunner.ResetDialogue
- Obsolete property
YarnFunctionAttribute.FunctionName
- Obsolete property
YarnCommandAttribute.CommandString
- Obsolete method
YarnProject.GetProgram
- Obsolete method