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@ZenithEngine

Zenith Engine

The Xengine Recreation project

Zenith Engine | The Xengine Recreation project

Who are we?

  • We are a group of Game Developers aimed to recreate Xengine by Crowbar Collective

Why?

angrysoggy.mp4

What if there is an issue?

ZenithEngine | Проект Xengine Recreation

Кто мы?

  • Мы группа разработчиков игр, цель которой — воссоздать Xengine от Crowbar Collective.

Почему?

angrysoggy.mp4

Что делать, если возникнет проблема?

Features

Engine

  • Entity and Displacement Limit upgraded from 4k to 8k.
  • Backported a lot of optimizations and some entities from Left 4 Dead and Portal 2 that Team Fortress 2 doesn't have
  • Improved AI, whose behavior depends on the current difficulty level
  • Temp lights were swapped with new deferred lights
  • Gbuffer that allows the addition of some modern, difficult-to-make effects
  • Native Linux support
  • Improved DirectX 9.0c shaders
  • Enhanced multiplayer with fixes for the client and server
  • Dynamic music system
  • Shader Model 3

Visuals

  • 4Way blends with support for 4 bumpmaps and tri-planar mapping, enabling all the options from other material shaders
  • Cascaded Shadow Mapping with PCF-based soft shadows and viewmodel self-shadowing
  • Parallax Occlusion Mapping
  • Procedural Moss
  • Deferred lighting
  • Support for up to 2K dynamic lights per scene and all rendering features on secondary render targets
  • Screenspace Fog ("Xog"), that can be applied globally or locally using cuboid/ellipsoid volumes
  • Soft particles
  • Flowing water
  • Upgraded flashlight using the new deferred lighting system
  • Swaying trees
  • Cinematic lens flares

Custom

  • FreeBSD support
  • Dynamic RTT Lighting
  • Improved HDR
  • PBR Shading
  • Discord RPC

Credits

Pinned Loading

  1. ZenithEngine ZenithEngine Public

    Forked from ValveSoftware/source-sdk-2013

    The Source Code for Xengine Recreation Project/Zenith Engine

    C++ 2 1

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