Who are we?
- We are a group of Game Developers aimed to recreate Xengine by Crowbar Collective
Why?
angrysoggy.mp4
What if there is an issue?
- Report any & all issues in our Discord Server
Кто мы?
- Мы группа разработчиков игр, цель которой — воссоздать Xengine от Crowbar Collective.
Почему?
angrysoggy.mp4
Что делать, если возникнет проблема?
- Сообщайте о любых проблемах на нашем сервере Discord
- Entity and Displacement Limit upgraded from 4k to 8k.
- Backported a lot of optimizations and some entities from Left 4 Dead and Portal 2 that Team Fortress 2 doesn't have
- Improved AI, whose behavior depends on the current difficulty level
- Temp lights were swapped with new deferred lights
- Gbuffer that allows the addition of some modern, difficult-to-make effects
- Native Linux support
- Improved DirectX 9.0c shaders
- Enhanced multiplayer with fixes for the client and server
- Dynamic music system
- Shader Model 3
- 4Way blends with support for 4 bumpmaps and tri-planar mapping, enabling all the options from other material shaders
- Cascaded Shadow Mapping with PCF-based soft shadows and viewmodel self-shadowing
- Parallax Occlusion Mapping
- Procedural Moss
- Deferred lighting
- Support for up to 2K dynamic lights per scene and all rendering features on secondary render targets
- Screenspace Fog ("Xog"), that can be applied globally or locally using cuboid/ellipsoid volumes
- Soft particles
- Flowing water
- Upgraded flashlight using the new deferred lighting system
- Swaying trees
- Cinematic lens flares
- FreeBSD support
- Dynamic RTT Lighting
- Improved HDR
- PBR Shading
- Discord RPC
- Valve Developer Community for stuff stuff
- celisej567 for some stuff
- Combine Sandbox for some code and the HDR Fixes
- HL2MP AI Fixes for some AI Fixes