3D support in distance_to to fix broken Douglas-Peucker algorithm #33
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3D support in distance_to to fix broken Douglas-Peucker algorithm in nonplanar gcode export.
The length of exported gcode segments is usually normalized to avoid a high number of very short movements in regions where the facet density in the original stl file is high. This is achieved by the recursive Douglas-Peucker algorithm. The introduction of a z-component to the Point.cpp class for the nonplanar feature has broken the
distance_to
method, even in the 2D case, preventing the DP algo from termination, resulting in a stack overflow (segfault).