forked from MrNetrix/Vita_Doom
-
Notifications
You must be signed in to change notification settings - Fork 4
aagallag/Vita_Doom
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Vita Doom - PS Vita Doom Port In order to play Doom, you must add WAD files to: cache0:/VitaDefilerClient/Documents/WADs (for Rejuvenate users) ux0:/data/doom/WADs (for HENkaku users) The easiest way to accomplish that is via FTP with FTPVita. If you do not know what "WAD files" are, start looking here: https://www.google.ca/search?q=doom+wad This port only supports official Doom WADs and does not currently have audio. The original Readme.txt follows: 10/24/2005 3:30 am GMT Release Notes for Doom-PSP v0.04 S.S. b5: This is a modified version of DoomPSP v0.04 which was originally made by lantus. If it weren't for the hard work of lantus, MDave, Cpasjuste, and Taka912, this release wouldn't have been possible. I apologize if there is anyone that I failed to mention here. For a summary of the change(s) made, please read the Changelog.txt file. Compiler information: After running into major problems with the version of the sdk that I was using and the DoomPSP v0.04 source code, I felt that it would be appropriate if I mention the version of the psptoolchain and PSPSDK that I used to compile this release of Doom-PSP. I used the tools include in psptoolchain-20050906 located at http://www.oopo.net/consoledev/files/psptoolchain-20050906.tgz and I downloaded the PSPSDK from the svn repository on October 3, 2005 from svn://svn.pspdev.org/psp/trunk/pspsdk. This information might not help anyone much but I wanted to include it anyway. Additional Links: http://www.lantus-x.com/ http://www.dcemu.co.uk/vbulletin/showthread.php?t=7815&page=4&pp=10 http://psp.neuf.fr/ http://forums.maxconsole.net/showthread.php?t=7352 http://www.oopo.net/consoledev/ http://ps2dev.org/ http://www.boredally.com/ Disclaimer: The comment about PSPUpdates in line 72 of the i_video.c file was not made by me. It was included in the original i_video.c file from the Doom-PSP v0.04 source code made by lantus. I am only keeping it in the i_video.c file for historical purposes. Also, this software comes packaged "as is". If you run this software and you somehow magically find a way to destroy your PSP, memory stick, etc. then you are screwed. By running this software, you are fully liable for whatever happens and will not hold me with any responsibility. This software is safe but I just have to mention the disclaimer crap anyway because you never know what some people will do. Later, Ryochan7
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- C++ 80.2%
- C 17.6%
- Other 2.2%