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Fix 3.5.3 segfault when running CI #147
base: 3.5
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Looks good, the only thing I'm worried about is that I'm not sure if this repository is set up to publish parallel branches correctly. In short, we want to be able to keep publishing releases of both 3.x and 4.x. When a new 3.x release is published however, it should not be considered the latest and cause existing 4.x users to switch over to 3.x until a new 4.x release is made (if they don't pin the Docker image version). cc @TheOrioli |
@Calinou I've looked through the workflows. It seems that manual builds will not overwrite the Which means in case of a godot-ci/.github/workflows/release.yml Lines 38 to 53 in bd9eea1
This best way to fix this might be with some reusable workflows that pass along an override_latest bool as an input, which is figured out by parsing the godot version string. |
Darn, I'm just surprised anyone uses Any suggested edits, I'm all for :) . If I have time I can play with this but I doubt I'd be allowed to test and validate the push automation. |
Fixes: #121
I went off of tag:
3.5-stable
but I'm unsure what branch to make this PR against, as no3.5
branch exists?mono
build in this PRDockerfile