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Frag - Implement Arma v2.18 changes from #10157 #10313
Frag - Implement Arma v2.18 changes from #10157 #10313
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Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
@lambdatiger Can you handle the merge conflicts? |
There's one more 2.18 change that came from #10247 that isn't present in this PR yet. I'll test it again later this week before I commit it. |
There's no hurry, given that 2.18 won't release until sometime in october (and I doubt we will release a day 1 patch). |
That aged like milk... |
I'll run through it tomorrow and let you know if it's good to go. |
Alright, new feature isn't easily added. I'll address any other changes in #9728. Testing seems to work like it should, no issues and the new |
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Other than that, LGTM
Co-authored-by: johnb432 <[email protected]>
…tiger/ace_frag-overhaul into eventHandler-replace-2.18
* removed old parameter changed in f28d5d2 * compacted text a bit * formatting whitespace * Grammatical erros * Changes as discussed here #9728 (comment) * Few quick optimizations of == to isEqualTo * Debug updated to be easier to control * Changed how spall hold off is calculated to avoid repeated unneeded computations * clarified a hold off variable * Better approach to ACE_FRAG_RM_EH macro * Git rid of superfulous stringtable entries Co-authored-by: johnb432 <[email protected]> * unneeded parens Co-authored-by: johnb432 <[email protected]> * Clarified arguments Co-authored-by: johnb432 <[email protected]> * getposATL to getPosATL Co-authored-by: johnb432 <[email protected]> * Update addons/frag/functions/fnc_dev_addRound.sqf Co-authored-by: johnb432 <[email protected]> * Function header changes Co-authored-by: johnb432 <[email protected]> * another great isNotEqualTo opportunity Co-authored-by: johnb432 <[email protected]> * formatting changes Co-authored-by: johnb432 <[email protected]> * unneeded parens Co-authored-by: johnb432 <[email protected]> * Declared _ammoInfo twice * optimized around checking if systems are active and moved debug arguments to an ifdef * Removed white space from removing an if statement in a previous commit * Removed superfulous parenthese Co-authored-by: johnb432 <[email protected]> * clarified function description and removed unneeded comments * Moved "isServer" check to initRound function * #9728 (comment) * changed params statement, function header, and propigated doFrag argument changes * capitization from cfg to Cfg in config lookups * changed default arguments, check isKindOf to "CAManBase" * Updated function headers * white space and define placement changes * removed 2 argument option and removed some defaults * removed spurious commas * removed unused debug GVAR * Switched debug clear traces from addAction to ACE self interact * variable names weren't verbose enough * Mactched format #9728 (comment) * Updated debug settings * Shot parent possible fix #1 * Removed extra text from CfgAmmoFragParameters * Makes sure spall power square root is positive and also we don't produce fragments when for some reason the round accelerates. * white space for clarity Co-authored-by: johnb432 <[email protected]> * Optimize dev_hitbox deleting Co-authored-by: johnb432 <[email protected]> * saving people from their own bad testing setup * Since the functions always exist, I guess these variables should too * Fixe bad search function * optimization, see #9728 (comment) * changed SPG-9 Fragments * removed unneeded toLower * Changed case output to match config * Increased relative chance to hit torso/pelvis when fragemnt should hit. * Removed double space * updated some round types * Added commented 2.18 commands and updated script component * added print incomplete only option to fnc_debugAmmo * removed all spaces from macros * removd unneeded define * a Brett (HEMTT) suggested change I miss * Apply suggestions from code review Small formatting changes and small errors Co-authored-by: johnb432 <[email protected]> * Removed doublespace Co-authored-by: johnb432 <[email protected]> * Update addons/frag/functions/fnc_dev_addRound.sqf If the round isn't in the hashmap anymore, we have to stop the PFH. Brought code up to same standard as used in FUNC(dev_trackObj). - johnb432 Co-authored-by: johnb432 <[email protected]> * Update addons/frag/functions/fnc_dev_drawTrace.sqf Co-authored-by: johnb432 <[email protected]> * variable name changes * magic number clean up and white space * white space, function headers and variable names * small Should spall optimization Co-authored-by: johnb432 <[email protected]> * Removed blacklist functions and settings * reformatted function headers, removed value type checking, and changed lazy eval. * fixed missing underscore in change from review * function header, lazy eval, and params list simplifications * function header and variable name readability * changed defaults to make them more clear they're just a default value * Updated wiki to be clearer in a few areas, and add some other information I've found working on this * added MP debug compatability * Possible shouldFrag legibility improvement * added changes to stringtable * Grammar sweep on the wiki, and added some clarifications to config values * optimized dev_trackHitbox and made variables more explicit * Cleaned up documentation and documentation * reorganized postInit CBA_settingInitialized EH * missing underscore in fnc_dev_trackObj Co-authored-by: johnb432 <[email protected]> * stopped adding unneeded extra points Co-authored-by: johnb432 <[email protected]> * cleaned un-updated stringtable entries * reworked some function headers and deleted whitespace in doFragTargeted * Removed outdated code * Formatting and header fixes * Ignore curators and spectators * Made clear traces global again, added interaction condition * Change stringtable entries * Removed unused stringtable entries & fixed hitbox description * Small coding standard changes (missing semicolons on non-return values, extra parenthesis) * Changed sphere size and added return based on usage in dev_trackHitBox * removed "_lo" random fragment entries as they are unused * doFragRandom was always being called and spawning at least 5 fragments even when the fragment budget of 50 was reached. Fixed variable name (AGL instead of ATL). * removed unnceassary "disableCollisionWith" * Clarified trace statements and corrected format and spelling * Do spall exits for time 90% of the time (round hits multiple walls) and should exit on "hitting ground since no spalling is generated * Fixed ordering in which frag hold off variables are set to not skip when unneeded * initRound ordering and fixed define names * Fixed function header * reformatted comments and some v2.18 remakrs comments * Removed unneeded ground offset * Expanded TRACE * Fix typo * Moved event to preInit * Updated default fallback frag distance to be less extreme and changed fixed a magic number * Randomized random frag directions * removed some magic numbers, and cached numbers from shouldSpall * removed magic numbers and cached values preemptively (normally spallInfoCache is called later, but we pull the right config parameters so we might as well store them) * Unify example formatting Co-authored-by: Grim <[email protected]> * cleaned up function examples * removed excess square brackets * Final function example reformat * Update addons/frag/script_component.hpp * Corrected docs * Use `getOrDefaultCall` * Removed unused classes, redefined using macros to minimize error and make review easier * updated debugging output and fixed velocity error * Reformatted for legibility and debug output * caught calc error while answer johnb's question * Almost finished with compats and I had some changes to align vanilla as well * Missed variable when updating * Added unneeded class details to make PBOproject happy * Forgot to update doFragRandom docs with previous changes * and the debug context * Readd blacklist * Fixed an issue with fragments being created above water for explosions below the surface * Exposed projectile event handlers for both blacklist use and other shenanigans. * Revert "Exposed projectile event handlers for both blacklist use and other shenanigans." This reverts commit eaff498. * added debug information and folded if statements * fixed error (if statement with no argument) * Only send blacklist updates to the server * Added default fragCount fallback value based on current ACE frag range calculation * Converted all positions for doFrag to AGL since we're converting to that now * removed feet hitpoints & tightened multishot submunitions. Feet hitpoitns aren't used since calculation for trajectory doesn't account for drag, fragments aimed at feet won't hit * Merge branch 'acemod:master' into master * Revert to 60a0dae, merge conflict wasn't resolved properly * Removed event handlers * Changed blacklist to acting on local projectiles to match initial performance * added fired EH and moved projectile tracking to be local to projectile * updated initialization and should frag to check for submunitions since we no longer rely on init EH * Fixed calls for shouldFrag and got rid of old initRound.sfq (maybe back after 2.18) * fixed small mistakes in names and function calls * fixed frame offset to avoid hitting dead targets * Fixed config path in shouldFrag * Didn't know that PBO project needed trailing {} on class inheritance structures * fixed more useless trailing {} * Initial rollback to old frag simulation and spalling simulation. Updated spall to function and helpter functions as well * missed comma * remove fragCount from config * made addBlackList remove projectile EHs * updated config path to be relevant to post-EH version * All spalling in current version is local * updated search pattern to one discussed in PR #9728 * updated defines to match implementation * removed commented out debug information from nouber * removed magic numbers and code with no effect * removed more magic numbers * unfucked a comma * fixed debug def names * updated documentation * changed debug colors * mass must be in grams in this version I guess * fixed errors in frag with downgrade * fixed timing and other spall issues * updated some defne names and usages * increased code legiblity and optimized some randomizations * clarified parts of the spall event chain * Optimized loop to find spall position using larger steps and fewer operations per loop * fixed small errors * removed unused variables & EHs and set defaults in the case debug mode draw isn't used * removed "class eventhandler" references * removed _fragCount reference in newly backported debug functions * fragmenting projectile velocity isn't used anywhere * removed unused variables, implemented fixes from full rewrite PR, and fixed math errors * added debug draw mode to DEBUG_ENABLED_FRAG define check * fix documentation to make units clear on metal and filler quanities * command capitalization * added target point debug spheres * fixed target sphere visability * Jank fix so that the unit firing can get hit with it's own fragments * accidentally committed script_component.hpp w/ debug enabled * Alternative way to address shot parent self-harm issue * missed comma, going to bed, sorry * add newline and fix blacklist * legability formatting * removed extra newlines and double spaces * Updated function documentation * Removed unused stringtable items * Debug sphere conditional was missing in frago * Completed suggested changed by johnb432 * restored 40mm grenade fragmentation * Apply suggestions from code review Fixed a number of config errors Co-authored-by: PabstMirror <[email protected]> * Fixed firefist inheritance and order of 125mm shell * Wrong order on reflections variables, but it's not like anyone uses that * Added projectile locality * Added proper projectile locality checks * left some locality debug text * This isn't worthy of a warning as most of the time _objectHit is null is due to the projectile hitting the ground * Removed a newlines for code brackets in arrays * updated debug functions with some minor optimizations * Apply suggestions from code review Grammar and spelling corrections Co-authored-by: Jouni Järvinen <[email protected]> * didn't consider someone might use explosion reflections but not frag * addressed future arma v2.18 changes more aptly * Fixed authors line on fired function. Used to make sense different when it was an init function based on ammunition extended eventhandlers, missed the revert. * switch all hash fallbacks to getOrDefaultCall and turned default fragments array into a define * Transitioned frag system from fired to ace explode event system * decreased chance to hit / fragment inaccuracy. * fixing setShotParents only sometimes setting first argument, not instigator * cleanup * Slight optimization of "_vecVar" calculation * removed dev_addRound function * Command changes for Arma 2.18 * Fixed debug setting changes * missed exit condition * removed shot parents due to local creation of spall * simplified comment * Adjusted whitespace for readability * Reformatted comments per Johnb432's suggestions Co-authored-by: johnb432 <[email protected]> * one more indent fix --------- Co-authored-by: johnb432 <[email protected]> Co-authored-by: Grim <[email protected]> Co-authored-by: PabstMirror <[email protected]> Co-authored-by: Jouni Järvinen <[email protected]>
This PR requires #10157 to be merged.
When merged this pull request will:
Use_instigator
projectile "HitPart" event handler argument instead of retrievingshotParents
.nearEntities
to avoid needing to sort/filter the fragment target arrays.IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.