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Casings - Improve Ace Casings to include 40mm casings #9716
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GabrielPearce
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This class doesn't exist. This will cause issues at some point.
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maybe we add a new config
QGVAR(modelPath) = x.p3d
also, we could move the cartridge->modelPath to be config based instead of the
switch
?I'm happy to do the work if this sounds ok
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I was doing that exact thing but got ADHD'd.
Also we'd need handling for firing UBGLs in this specific case, as most of those shouldn't drop casings until reload.
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could handle shells on reload
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At that point, might as well have a mag drop component for spent reloads (this is why dropped work on this)
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This seems like a good idea, casings make sense and it would be ideal on the point of reload.
Magazines are not typically dropped unless things are really dire so I personally don't think you need to worry about them
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Very true, but in Arma they vanish into thin air once you reload your gun and the magazine loaded in the gun is empty (unless you are running the Green Ammo mod). If we were to take grenade casings after reload into account, why not empty magazines? Empty magazines would either need to be returned into the player's inventory or dropped onto the ground.
Going down this route is going to open a can of worms imo. I'm with @LinkIsGrim - this needs to be thought out better and done properly.