A compression library for Swift NIO ByteBuffers.
Compress NIO contains a number of methods for compressing and decompressing ByteBuffers
. A simple usage would be
var compressedBuffer = buffer.compress(with: .gzip)
var uncompressedBuffer = buffer.decompress(with: .gzip)
These methods allocate a new ByteBuffer
for you. The decompress
method can allocate multiple ByteBuffers
while it is uncompressing depending on how well compressed the original ByteBuffer
is. It is preferable to know in advance the size of buffer you need and allocate it yourself just the once and use the following functions.
let uncompressedSize = buffer.readableBytes
var compressedBuffer = ByteBufferAllocator().buffer(capacity: knownCompressedSize)
try buffer.compress(to: &compressedBuffer, with: .deflate)
var uncompressedBuffer = ByteBufferAllocator().buffer(capacity: uncompressedSize)
try compressedBuffer.decompress(to: &uncompressedBuffer, with: .deflate)
This returns the maximum size of buffer required to write out compressed data for the deflate
compression algorithm.
If you provide a buffer that is too small a CompressNIO.bufferOverflow
error is thrown. You will need to provide a larger ByteBuffer
to complete your operation.
There are situations where you might want to or are required to compress/decompress a block of data in smaller slices. If you have a large file you want to compress it is probably best to load it in smaller slices instead of loading it all into memory in one go. If you are receiving a block of compressed data via HTTP you cannot guarantee it will be delivered in one slice. Swift NIO Compress provides a streaming api to support these situations.
There are three methods for doing stream compressing: window, allocating and raw. All of them start with calling compressor.startStream
and end with calling compressor.finishStream
.
For the window method you provide a working buffer for the compressor to use. When you call compressStream
it compresses into this buffer and when the buffer is full it will call a process
closure you have provided.
let compressor = ZlibCompressor(algorithm: .gzip)
var window = ByteBufferAllocator().buffer(capacity: 64*1024)
while var buffer = getData() {
try buffer.compressStream(with: compressor, window: window, flush: .finish) { buffer in
// process your compressed data
}
}
try compressor.reset()
With the allocating method you leave the compressor to allocate the ByteBuffers for output data. It will calculate the maximum possible size the compressed data could be and allocates that amount of space for each compressed data block. The last compressed block needs to have the flush
parameter set to .finish
let compressor = ZlibCompressor(algorithm: .gzip)
while var buffer = getData() {
let flush: CompressNIOFlush = isThisTheFinalBlock ? .finish : .sync
let compressedBuffer = try buffer.compressStream(with: compressor, flush: flush, allocator: ByteBufferAllocator())
}
try compressor.reset()
If you don't know what is your final data block you can always compress an empty ByteBuffer
with the flush
set to .finish
to get your final block. Also note that the flush parameter is set to .sync
in the loop. This is required otherwise the next compressStream
cannot successfully estimate its buffer size as there might be buffered data still waiting to be output.
With this mehod you call the lowest level function and deal with .bufferOverflow
errors thrown whenever you run out of space in your output buffer. You will need a loop for receiving data and then you will need an inner loop for compressing that data. You call the compress
until you have no more data to compress. Everytime you receive a .bufferOverflow
error you have to provide a new output data. Once you have read all the input data you do the same again but with the flush
parameter set to .finish
.
The same three methods window, allocation, raw are available for decompressing streamed data but you don't need to set a flush
parameter to .finish
while decompressing which makes everything a little easier.