Skip to content

Commit

Permalink
Reword various project descriptions
Browse files Browse the repository at this point in the history
  • Loading branch information
adamgraham committed Oct 22, 2024
1 parent e7e6290 commit e081c71
Show file tree
Hide file tree
Showing 5 changed files with 17 additions and 17 deletions.
4 changes: 2 additions & 2 deletions src/data/art.json
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@
"id": "mixed",
"category": "art",
"title": "Mixed",
"description": "Mixed is an interactive, avant-garde experiment touching on the topics of diversity, racism, and interracial relationships. Navigate around in an abstract space, mixing with different colors to create AI-controlled players. Explore the effects of cultural diversity and see how diversity is (im)balanced in the world. What impact can you leave on the world?",
"description": "Mixed is an interactive, avant-garde experiment touching on the topics of diversity, racism, and interracial relationships. Navigate around in an abstract space mixing with different colors to create AI-controlled players. Explore the effects of cultural diversity and see how diversity is (im)balanced in the world. What impact can you leave on the world?",
"description_short": "Mixed is an interactive, avant-garde experiment touching on the topics of diversity, racism, and interracial relationships. Navigate around mixing with different colors to create AI-controlled players. Explore the effects of cultural diversity and see how diversity is (im)balanced in the world.",
"date": "February 2015",
"role": "Solo Project",
Expand Down Expand Up @@ -113,7 +113,7 @@
"id": "hexahedroniks",
"category": "art",
"title": "Hexahedroniks",
"description": "Hexahedroniks is a virtual reality, puzzle-like toy inspired by Rubik cubes. Paint the cube various colors by looking around and shooting colored orbs at the many faces. Avoid turning the cube all black while enjoying the calming experience of this art piece.",
"description": "Hexahedroniks is a virtual reality puzzle-like toy inspired by Rubik cubes. Paint the cube various colors by looking around and shooting colored orbs at the many faces. Avoid turning the cube all black while enjoying the calming experience of this art piece.",
"date": "June 2015",
"role": "Solo Project",
"tech": ["Unity", "C#", "Oculus Rift"],
Expand Down
6 changes: 3 additions & 3 deletions src/data/games.json
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@
"category": "games",
"title": "Elegy",
"description": "Elegy is a deep game covering the five stages of grief as a parent deals with the loss of their child. The parent attends the funeral of their child and tries to rewind time to stop their child's death. The player engages in different scenes to figure out how they can stop the events from happening, but they must ultimately accept the death of their child.",
"description_short": "Elegy is a deep game covering the five stages of grief as a parent deals with the loss of their child. While attending the funeral, they try to rewind time to stop the tragedy but they must ultimatley accept the death of their child.",
"description_short": "Elegy is a deep game covering the five stages of grief as a parent deals with the loss of their child. While attending their child's funeral, they try to rewind time to stop the tragedy but they must ultimatley accept the death of their child.",
"date": "March 2015",
"role": "Lead Programmer, Designer",
"tech": ["Adobe Flash", "ActionScript 3.0"],
Expand Down Expand Up @@ -208,8 +208,8 @@
"id": "squish-em",
"category": "games",
"title": "Squish-em!",
"description": "Squish-em! is a simple whack-a-mole re-creation designed for mobile devices. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends when you beat their best score! Do you have what it takes to become the best squisher around?",
"description_short": "Squish-em! is a simple whack-a-mole re-creation designed for mobile devices. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends when you beat their best score!",
"description": "Squish-em! is a simple whack-a-mole arcade game designed for mobile devices. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends when you beat their best score! Do you have what it takes to become the best squisher around?",
"description_short": "Squish-em! is a simple whack-a-mole arcade game designed for mobile devices. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends when you beat their best score!",
"date": "April 2015",
"role": "Lead Programmer, Producer, Designer",
"tech": ["Adobe Flash", "ActionScript 3.0", "iOS"],
Expand Down
6 changes: 3 additions & 3 deletions src/data/presentations.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
"id": "the-life-of-a-ux-engineer",
"category": "presentations",
"title": "The Life of a UX Engineer",
"description": "What is a UX Engineer? This specialty role sits on a cross-functional design team and helps facilitate collaboration between designers and engineers. This presentation explores the relationship between designers and engineers and how a UX Engineer uses a particular skillset to solve UX problems. Adam presented this deck to around 20 professionals at one of Kin + Carta's monthly design meetups.",
"description_short": "What is a UX Engineer? This specialty role sits on a cross-functional design team and helps facilitate collaboration between designers and engineers. This presentation explores the relationship between designers and engineers and how a UX Engineer uses a particular skillset to solve UX problems.",
"description": "What is a UX Engineer? This specialty role sits on a cross-functional design team and helps facilitate collaboration between designers and engineers. This presentation explores the relationship between designers and engineers and how a UX Engineer uses a particular skill set to solve UX problems. Adam presented this deck to over 20 professionals at one of Kin + Carta's monthly design meetups.",
"description_short": "What is a UX Engineer? This specialty role sits on a cross-functional design team and helps facilitate collaboration between designers and engineers. This presentation explores the relationship between designers and engineers and how a UX Engineer uses a particular skill set to solve UX problems.",
"date": "August 2020",
"role": "Designer, Presenter",
"tech": ["React", "JavaScript", "HTML/CSS", "Adobe Illustrator", "Figma"],
Expand Down Expand Up @@ -50,7 +50,7 @@
{
"title": "Postface",
"paragraphs": [
"So, what the heck was that all about? And what ever happened to Engineering? Well, this story highlights the Design-Engineering mindset, or rather the lack of. Too often do I see us breaking designers' hearts. It seems implementing a design exactly as it was created often presents a problem. But instead of solving the problem, we find ways to avoid it. \"Oh this increases technical complexity, let's simplify\". \"Oh this skyrockets our scope, let's do this later\" (aka never). Specifically, implementing animations is a common trigger to these excuses.",
"So, what was that all about? And what ever happened to Engineering? Well, this story highlights the Design-Engineering mindset, or rather the lack of. Too often do I see us breaking designers' hearts. It seems implementing a design exactly as it was created often presents a problem. But instead of solving the problem, we find ways to avoid it. \"Oh this increases technical complexity, let's simplify\". \"Oh this skyrockets our scope, let's do this later\" (aka never). Implementing animations is a common trigger to these excuses.",
"Why is it so important to not break out designers hearts? In my opinion, a great design tells a story. It evokes emotions and brings character to the product. Animation is a tool in a designer's toolbelt that brings life to a design. It is a story in of itself - the change of values over time from one point to another. You see, when we find reasons to not fulfill a designer's creation, to not implement their animations, or any other design element for that matter, we are taking the life out of the design. We are stripping it of character and emotion.",
"What ever happened to Engineering? Perhaps he makes an epic return in Chapter 2. Perhaps not. It is our job as engineers to create Chapter 2...to not break our designers hearts. And, so, honestly I don't see the value in sitting here and showing you how to implement animations. Because, I believe that without a \"design-gineering\" mindset, we will continue to find excuses not to meet design face to face. I don't think you all need to be as passionate about design or animation as I am, but I think we all have to at least appreciate what it is a designer does, and the impact their designs have on a product.",
"I encourage everyone to work very closely with your designers. Understand what it is they do everyday, what problems they think about, and what tools they use to solve those problems. The best way to understand a designer is to become one. This, in my opinion, is what the \"design-gineering\" mindset is all about."
Expand Down
10 changes: 5 additions & 5 deletions src/data/tech.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"id": "blockchain-gardens",
"category": "tech",
"title": "Blockchain Gardens",
"description_short": "Blockchain Gardens is a real-time 3D visualization of a private Ethereum blockchain instance. It was one of the main displays at Solstice's annual digital innovation summit.",
"description_short": "Blockchain Gardens is a real-time 3D visualization of a private Ethereum blockchain instance running at an annual tech conference that records every booth an attendee visits via RFID readers.",
"description_long": [
"The blockchain is as complicated, misunderstood and powerfully compelling as any emerging technology that currently exists. It's no longer sufficient to merely explain the technical nuances and intricacies, the time has come for you to experience them. Built on the Ethereum backbone, Solstice FWD attendees participated in one of the first human blockchain experiments in history. Interactions and exchanges were recorded on the FWD ledger and the \"future of trust in a trustless world\" was on full display.",
"Blockchain Gardens is a real-time 3D visualization of a private Ethereum blockchain instance displayed at Solstice's annual digital innovation summit. Attendees at the event were tracked throughout the space by an RFID in their badge. As they visited each event booth, these moments and experiences were recorded on the blockchain. We wanted to explore what it would be like to put humans at the center of this emerging technology."
Expand Down Expand Up @@ -34,7 +34,7 @@
"id": "rockstar",
"category": "tech",
"title": "RockstAR",
"description_short": "RockstAR is an interactive AR experience demoed at Solstice FWD. By coupling the power of Microsoft's HoloLens, Philips Hue Lightbulbs, and a series of stage technologies, users are given the ability to customize a live rock band experience.",
"description_short": "RockstAR is an interactive AR experience that couples the power of Microsoft's HoloLens, Philips Hue Lightbulbs, and a series of stage technologies to give users the ability to customize a live rock band experience.",
"description_long": [
"Augmented reality is making it possible to merge virtual objects into the physical world around us. To explore the possibilities, Adam and fellow Solstice engineers built RockstAR, an interactive AR experience demoed at Solstice FWD. By coupling the power of Microsoft's HoloLens, Philips Hue Lightbulbs, and a series of stage technologies, users are given the ability to customize a live rock band experience.",
"You can choose your song and color theme preferences using digital menus. Once you're ready to go, the band plays your song as you set the stage for your audience and let the lights groove to the beat. You might look a little odd pointing to things no one else can see, but the joke's on them - you're the star of the show!"
Expand Down Expand Up @@ -64,10 +64,10 @@
"id": "vender-vr",
"category": "tech",
"title": "Vender VR",
"description_short": "Vender is an IoT connected vending machine that started as an R&D project at Solstice. Less than a month before Solstice's digital innovation summit, Adam expanded Vender to the virtual world, creating the first ever VR vending machine experience.",
"description_short": "Vender is an IoT connected vending machine. Adam expanded Vender to the virtual world, creating the first ever VR vending machine experience where vending a drink in VR would vend the same drink in real-life.",
"description_long": [
"Vender is an IoT connected vending machine that started as an R&D project at Solstice before Adam joined the team. Less than a month before Solstice's digital innovation summit - Solstice FWD - Vender was expanded to the virtual world. Adam took on the project head first and developed the first ever virtual reality vending machine experience.",
"A user vends the drink of their choice by putting their hand up to one of the drink taps and waiting for the cup to be filled. Once filled, a service call is made to the Raspberry Pi hooked up to the vending machine, which then vends the user's drink. Drink choices are populated from a Hybris Platform which stores and manages all of Vender's data."
"Vender is an IoT connected vending machine that started as an R&D project at Solstice before Adam joined the team. Less than a month before Solstice's digital innovation summit, Adam expanded Vender to the virtual world and vending a drink in VR would vend the same drink in real-life.",
"A user vends the drink of their choice by putting their hand up to one of the drink taps and waiting for the cup to be filled. Once filled, a service call is made to a Raspberry Pi hooked up to the vending machine, which then vends the user's drink. Drink choices are populated from a Hybris Platform which stores and manages all of Vender's data."
],
"date": "September 2015",
"role": "Unity Developer",
Expand Down
8 changes: 4 additions & 4 deletions src/data/websites.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
"id": "zigurous",
"category": "websites",
"title": "Zigurous",
"description": "Zigurous is an indie game development studio. Adam has designed and managed the website since he founded the game studio in 2012. Below you can see different examples and the progression of the website over time.",
"description_short": "Zigurous is an indie game development studio. Adam has designed and managed the website since he founded the game studio in 2012. The website has gone through several design iterations over the years.",
"description": "Zigurous is an indie game development studio. Adam has designed and managed the website since he founded the game studio in 2012 and continously iterates on the design year after year. Below you can see different examples and progression of the website over time.",
"description_short": "Zigurous is an indie game development studio. Adam has designed and managed the website since he founded the game studio in 2012 and continously iterates on the design year after year.",
"date": "January 2021",
"role": "Web Designer, Developer, Maintainer",
"tech": ["React", "Gatsby", "TypeScript", "HTML/CSS", "Firebase"],
Expand Down Expand Up @@ -268,9 +268,9 @@
"id": "squish-em",
"category": "websites",
"title": "Squish-em!",
"description_short": "Squish-em! is a simple whack-a-mole re-creation designed for mobile devices. The website is a one-page, artistic cover designed to promote the game and direct users to download the mobile app.",
"description_short": "Squish-em! is a simple whack-a-mole arcade game designed for mobile devices. The website is a one-page, artistic cover designed to promote the game and direct users to download the mobile app.",
"description_long": [
"Squish-em! is a simple whack-a-mole re-creation designed for mobile devices. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends when you beat their best score!",
"Squish-em! is a simple whack-a-mole arcade game designed for mobile devices. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends when you beat their best score!",
"The Squish-em! website is a one-page, artistic cover designed to promote the game and direct users to download the mobile app."
],
"date": "April 2015",
Expand Down

0 comments on commit e081c71

Please sign in to comment.