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Hide modifier keys from mouse motion binding menu #8

Hide modifier keys from mouse motion binding menu

Hide modifier keys from mouse motion binding menu #8

Triggered via push August 21, 2024 06:46
Status Failure
Total duration 55m 50s
Artifacts 13

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 5s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 42s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 57s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

10 errors and 2 warnings
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ')' before identifier 'or'
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ';' before identifier 'or'
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ';' before identifier 'show_device'
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ';' before identifier 'or'
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ';' before identifier 'show_key'
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ';' before identifier 'or'
🏁 Windows / Editor (target=editor, tests=yes): editor/input_event_configuration_dialog.cpp#L118
syntax error: missing ';' before identifier 'show_location'
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor Expired
94 MB
android-template-arm32 Expired
67.9 MB
android-template-arm64 Expired
62.4 MB
godot-api-dump Expired
406 KB
ios-template Expired
37.1 MB
linux-editor-mono Expired
74.2 MB
linux-template-minimal Expired
17 MB
linux-template-mono Expired
30.3 MB
macos-editor Expired
96.3 MB
macos-template Expired
44.8 MB
web-nothreads-template Expired
22.5 MB
web-template Expired
22.5 MB
windows-template Expired
30.7 MB