Bump version to 4.2.2-stable #1
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name: 🏁 Windows Builds | ||
on: | ||
workflow_call: | ||
# Global Settings | ||
# SCONS_CACHE for windows must be set in the build environment | ||
env: | ||
# Used for the cache key. Add version suffix to force clean build. | ||
<<<<<<< HEAD | ||
GODOT_BASE_BRANCH: master | ||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/" | ||
======= | ||
GODOT_BASE_BRANCH: 4.2 | ||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes | ||
>>>>>>> 0bf12956a1 (Bump version to 4.2.1-rc) | ||
SCONS_CACHE_MSVC_CONFIG: true | ||
concurrency: | ||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows | ||
cancel-in-progress: true | ||
jobs: | ||
build-windows: | ||
# Windows 10 with latest image | ||
runs-on: "windows-latest" | ||
name: ${{ matrix.name }} | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
include: | ||
- name: Editor (target=editor, tests=yes) | ||
cache-name: windows-editor | ||
target: editor | ||
tests: true | ||
# Skip debug symbols, they're way too big with MSVC. | ||
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console | ||
bin: "./bin/godot.windows.editor.x86_64.exe" | ||
- name: Template (target=template_release) | ||
cache-name: windows-template | ||
target: template_release | ||
tests: true | ||
sconsflags: debug_symbols=no tests=yes | ||
bin: "./bin/godot.windows.template_release.x86_64.console.exe" | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
- name: Restore Godot build cache | ||
uses: ./.github/actions/godot-cache-restore | ||
with: | ||
cache-name: ${{ matrix.cache-name }} | ||
continue-on-error: true | ||
- name: Setup Python and SCons | ||
uses: ./.github/actions/godot-deps | ||
- name: Download Direct3D 12 SDK components | ||
run: python ./misc/scripts/install_d3d12_sdk_windows.py | ||
- name: Download pre-built ANGLE static libraries | ||
uses: dsaltares/[email protected] | ||
with: | ||
repo: godotengine/godot-angle-static | ||
version: tags/chromium/6029 | ||
file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip | ||
target: angle/angle.zip | ||
- name: Extract pre-built ANGLE static libraries | ||
run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/ | ||
- name: Setup MSVC problem matcher | ||
uses: ammaraskar/msvc-problem-matcher@master | ||
- name: Compilation | ||
uses: ./.github/actions/godot-build | ||
with: | ||
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} | ||
platform: windows | ||
target: ${{ matrix.target }} | ||
tests: ${{ matrix.tests }} | ||
- name: Save Godot build cache | ||
uses: ./.github/actions/godot-cache-save | ||
with: | ||
cache-name: ${{ matrix.cache-name }} | ||
continue-on-error: true | ||
- name: Prepare artifact | ||
run: | | ||
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force | ||
- name: Upload artifact | ||
uses: ./.github/actions/upload-artifact | ||
with: | ||
name: ${{ matrix.cache-name }} | ||
- name: Unit tests | ||
if: ${{ matrix.tests }} | ||
run: | | ||
${{ matrix.bin }} --version | ||
${{ matrix.bin }} --help | ||
${{ matrix.bin }} --test --force-colors |